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  Bomb Blocks  (Read 3837 times)
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Offline brionnach

Senior Newbie


Medals: 1



« Posted 2012-06-23 18:47:43 »

Hi all,

Deep breath now....

OK, here goes. This is a Tetris clone - with bombs - called Bomb Blocks. It's my first ever game and first (alpha) release of it in any way, shape or form to the public.



Simply unzip the archive to a destination of your choice and run the jar file in the Bopmb Blocks directory. Instructions and miscellany are included in the README.txt in the same directory.

Happy to hear any feedback, good, bad, ugly, but as long as it's productive.

http://www.tastyonion.com/bombblocks/

Cheers,
Brionnach
Offline Cero
« Reply #1 - Posted 2012-06-23 19:18:51 »

- no music
- there should be an instant down button
- couldn't alt+tab or minimize the game

Offline brionnach

Senior Newbie


Medals: 1



« Reply #2 - Posted 2012-06-23 19:25:00 »

- no music

The music idea was one I toyed with. I tried doing a few things but I couldn't come up with anything that sounded better than crap, so I decided to ditch the idea.

Quote
- there should be an instant down button

What's an instant down button?

Quote
- couldn't alt+tab or minimize the game

OK, I'll see what I can do.
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Offline Cero
« Reply #3 - Posted 2012-06-23 19:39:16 »

The music idea was one I toyed with. I tried doing a few things but I couldn't come up with anything that sounded better than crap, so I decided to ditch the idea.
Yeah well... it's just essential in a puzzle game, or else it feels like playing a puzzle game in purgatory Cheesy

What's an instant down button?
well in tetris and similar games one button pushes a block all the way down
now I have to hit down like 50 times for each block

Offline ReBirth
« Reply #4 - Posted 2012-06-24 05:09:51 »

Instant down is very essential in tetris game. We're pursuing high score but no much poin gained by creating combo so we need to save up the time (and fingers).

Offline brionnach

Senior Newbie


Medals: 1



« Reply #5 - Posted 2012-06-24 05:42:22 »

Right, so when you press down it's like 'down to the bottom' straight away?

I can always make this an option. I based the gameplay here on a older Tetris game I was addicted to about 20 years ago. It didn't have instant-down that but allows the player to hold the key down and move the block down fast, allowing for release near the bottom to move it into a notch in the stack.

As for music, can anyone suggest any good sites for free music?
Offline Jimmt
« League of Dukes »

JGO Kernel


Medals: 128
Projects: 4
Exp: 3 years



« Reply #6 - Posted 2012-06-24 05:44:48 »

www.freesound.org
http://incompetech.com/
http://soundbible.com/
Or you could compose your own using Musescore or something...

Edit: I copied those links off another post here: http://www.java-gaming.org/topics/game-sounds-and-music-ogg-resource-archives/25486/view.html
Offline ReBirth
« Reply #7 - Posted 2012-06-24 05:46:30 »

Or make it yourself with bfxr and musagi.

Offline brionnach

Senior Newbie


Medals: 1



« Reply #8 - Posted 2012-06-24 06:02:55 »

Thanks guys, I'll check them all out and see if I get some decent beats into the game Grin

In the meantime I also came across http://www.nosoapradio.us/ .

Offline brionnach

Senior Newbie


Medals: 1



« Reply #9 - Posted 2012-07-24 13:13:40 »

Latest version is up, complete with music, at http://www.tastyonion.com/bombblocks/ .
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Offline teletubo
« League of Dukes »

JGO Ninja


Medals: 48
Projects: 4
Exp: 8 years



« Reply #10 - Posted 2012-07-24 15:23:09 »


The link for the zip version does not work (although I could find and download it manually).

When I click "Start game" I get:
1  
2  
3  
4  
5  
6  
Caused by: java.lang.IllegalArgumentException: Requested value -136.00902 smaller than allowable minimum value -80.0.
        at javax.sound.sampled.FloatControl.setValue(Unknown Source)
        at com.sun.media.sound.DirectAudioDevice$DirectDL$Gain.setValue(UnknownSource)
        at com.sun.media.renderer.audio.device.JavaSoundOutput.setGain(JavaSoundOutput.java:157)
        at com.sun.media.renderer.audio.JavaSoundRenderer$GCA.setLevel(JavaSoundRenderer.java:202)
        at blocks.MediaManager.setVolume(MediaManager.java:51)


After I set music volume to 0 in the configurations I was able to play it.

About the game itself, it plays well. However I don't like that you use the keyevents to control movement.
When I press "right" I want it to go right all the way, instantly, not that "1 step right... wait a few milliseconds... then all the the way right". You can do that checking if a key is pressed, and not treating events (and that's the way most games do).

The background and the gray bricks around are not very appealling. maybe you can add some stuff just to make it brighter or happier.
for example, Tetrinet has a somewhat random image in the background.. not a work of art, but definetely better than plain black:


Maybe you should replace the bricks for something else, the gray bricks all over just make me sad Sad

anyway, good work on finishing a game!

Offline brionnach

Senior Newbie


Medals: 1



« Reply #11 - Posted 2012-07-24 16:54:20 »

The link for the zip version does not work (although I could find and download it manually).
...
After I set music volume to 0 in the configurations I was able to play it.

Argh, I think I may have copied an older JAR into the ZIP file, whilst the EXE has the correct one. Thanks for picking up on this. I'll update it and re-upload.

Quote
About the game itself, it plays well. However I don't like that you use the keyevents to control movement.
When I press "right" I want it to go right all the way, instantly, not that "1 step right... wait a few milliseconds... then all the the way right". You can do that checking if a key is pressed, and not treating events (and that's the way most games do).

This is by design. I would implement an option to change to an instant left/right however I'm unlikely to do so as I want to move on to the next project. However If there's anything I've learned from this and the previous requests for an 'instant down' then it's to improve the design so as to make the addition of such features easier to implement.

Quote
The background and the gray bricks around are not very appealing. maybe you can add some stuff just to make it brighter or happier.
...
Maybe you should replace the bricks for something else, the gray bricks all over just make me sad Sad

I must agree that the background is more than just a bit drab. I'm certainly no artist, however I'm going to see if I can find some appropriate free background art. This is one change that should be simple and quick enough to make!

Quote
anyway, good work on finishing a game!

Thank you :-D
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