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  Can one man write a good game anymore?  (Read 14667 times)
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Offline Pyros

Senior Newbie

Let's make Java games rock !

« Posted 2002-12-22 07:56:25 »

What do you think? Is it still possible for one man (or a very very small group) to write a commercial quality game these days? Any examples?
Offline Herkules

Senior Devvie

Friendly fire isn't friendly!

« Reply #1 - Posted 2002-12-22 08:34:05 »

This widely depends on how you define 'commercial quality'.
I think low-budget titles are possible in any case, a AAA title is not. is commercial quality and done by a small team.

HARDCODE    --     DRTS/FlyingGuns/JPilot/JXInput  --    skype me: joerg.plewe
Offline princec

« JGO Spiffy Duke »

Medals: 1061
Projects: 3
Exp: 20 years

Eh? Who? What? ... Me?

« Reply #2 - Posted 2002-12-22 09:36:30 »

To name but three. And there's links all over their forums from tiny indy companies. There seems to be a big revival in the games industry going on, the likes of which the music and cinema industries are finding much more difficult to do. Retro is in too, which is nice, for people who don't want to spend $50 in a game and then invest half their life playing it.

And then of course there's me, struggling away with sprites elsewhere in the forum...

Cas Smiley

Games published by our own members! Check 'em out!
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Offline Kevdog

Junior Devvie

« Reply #3 - Posted 2002-12-27 20:05:04 »

An excellent massively multiplayer flight simulator was written by a small group (3 or 4) of programmers.

There are only 10 types of people, those who understand binary and those who don't!
Offline Herkules

Senior Devvie

Friendly fire isn't friendly!

« Reply #4 - Posted 2002-12-28 08:18:02 »

You are kidding, right? HiTechCreations is a spinoff of a not-so-small company that produced WarBirds for many years (and still does).

3-4 people still is a bit more than a single-person (about 3-4 times!).

Dale "Hitech" Addink
Doug "Pyro" Balmos
JoAnn "Yankee" Colcleasure
John "Superfly" Guytan
Nathan "Natedog" Mathieu
Roy "Skuzzy" Neese
Veronica "Ronni" Newman

3-4? I count 7! They never started from scratch and - AcesHigh isn't a killer game....

HARDCODE    --     DRTS/FlyingGuns/JPilot/JXInput  --    skype me: joerg.plewe
Offline Herkules

Senior Devvie

Friendly fire isn't friendly!

« Reply #5 - Posted 2003-01-03 09:30:28 »

HARDCODE    --     DRTS/FlyingGuns/JPilot/JXInput  --    skype me: joerg.plewe
Offline Mamoulian

Senior Newbie

« Reply #6 - Posted 2003-01-21 15:12:40 »

Well, if you outsource graphics and sound and if the idea is nice, a one good one man game should be possible.

Have a look at for example: It looks quite simple and could have been a one man job, graphics are not great, but as far as I know tons of people are playing snood like hell!

Maybe it's not that title that hit the cover page of all game magazines, but you can make some money with it.

Slashdot had nearly the same story, look here:
Offline larry

Junior Devvie

.. son of jor-el, kneel before zod ...

« Reply #7 - Posted 2003-07-15 08:40:38 »

It all depends what you consider "commercial quality".

If its quake, warcraft biggie type of game, Id say no.
but if its a fun game with great playability and very successful
in terms of amount of people playing it ( and indirectly the amount
of revenue you get from selling it) then yes.

Look at Cas' game for example. Granted he's put in a lot of effort
and time, however he did basically by himself and a graphics artist.

mobile games are also a great market to pursue some small indie
developments. However, looking at the rapid speed of mobile
device enhancements, quake-like standard games will be
flooding the markets very soon.
Offline Mojomonkey

Senior Devvie

ooh ooh eee eeee

« Reply #8 - Posted 2003-07-15 10:08:47 »

Can one man write a high quality game anymore? Without question. Can one man write a commercially successful game? I'm not so sure. The amount of time and money that has to go into marketing of a game in today's industry is phenomenal. How one man could be heard above the noise that is EA, Sony and others, I don't know. I think indy projects will continue to produce some amazing orignal games, with a very small (relative) cult following. And that's not a bad thing.

Don't send a man to do a monkey's work.
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