Java-Gaming.org    
Featured games (81)
games approved by the League of Dukes
Games in Showcase (483)
Games in Android Showcase (110)
games submitted by our members
Games in WIP (550)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Libgdx #1 Android Gamedev Framework  (Read 4657 times)
0 Members and 1 Guest are viewing this topic.
Offline badlogicgames
« Posted 2012-06-19 14:06:27 »

Posted that on the blog a while ago, thought i'd leave it here as well for fame and bitches.

http://www.appbrain.com/stats/libraries/details/libgdx/libgdx

We are quite far ahead of Unity and AndEngine. Hope this gets even better once iOS support is complete (almost done...).

http://www.appbrain.com/stats/libraries/dev

http://www.badlogicgames.com - musings on Android and Java game development
Offline ra4king

JGO Kernel


Medals: 345
Projects: 2
Exp: 5 years


I'm the King!


« Reply #1 - Posted 2012-06-19 18:22:17 »

I'm highly anticipating iOS support. You are beyond amazing! Keep up the awesome work! Smiley

Offline Nate

JGO Kernel


Medals: 145
Projects: 4
Exp: 14 years


Esoteric Software


« Reply #2 - Posted 2012-06-20 04:12:26 »

Shameless whoring! Wink

Too bad we don't make anything off it. Not to be greedy, but even a tiny bit of compensation for something proven useful by so many would be reasonable. Oh well, generating income wasn't the goal from the start. It is nice to know that millions of people have used our software. Smiley

Woohoo Kryo also made the list! Smiley

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline UprightPath
« Reply #3 - Posted 2012-06-20 06:38:46 »

LibGDX is delicious programming crack.

>.> In fact, since I started messing around with Android based stuff, I haven't used another framework.

Offline gouessej
« Reply #4 - Posted 2012-06-20 17:13:24 »

Hope this gets even better once iOS support is complete (almost done...).
Avian inside  Grin

Offline ra4king

JGO Kernel


Medals: 345
Projects: 2
Exp: 5 years


I'm the King!


« Reply #5 - Posted 2012-06-20 17:15:12 »

Shameless whoring! Wink

Too bad we don't make anything off it. Not to be greedy, but even a tiny bit of compensation for something proven useful by so many would be reasonable. Oh well, generating income wasn't the goal from the start. It is nice to know that millions of people have used our software. Smiley

Woohoo Kryo also made the list! Smiley
Is there at least a "donate" button somewhere? You guys should promote that button Smiley

Offline Nate

JGO Kernel


Medals: 145
Projects: 4
Exp: 14 years


Esoteric Software


« Reply #6 - Posted 2012-06-21 04:40:17 »

Hope this gets even better once iOS support is complete (almost done...).
Avian inside  Grin

Had to switch to monoTouch, but at least it is progress.

Offline impaler

Senior Newbie





« Reply #7 - Posted 2012-06-21 14:48:20 »

I had tons of time at some point in my life (earlier this year) and started a port to C++ with iOS back-end.
Now I've got the Raspberry PI, I am dreaming of making the glue code for this back-end too.

Now clearly I don't have any more time and the project is temporary halted...hopefully not for long.

Libgdx is the best thing ever. I have no more time partly because of it...eg. a job.
Offline gouessej
« Reply #8 - Posted 2012-06-25 18:17:51 »

What was wrong with Avian?

Offline Nate

JGO Kernel


Medals: 145
Projects: 4
Exp: 14 years


Esoteric Software


« Reply #9 - Posted 2012-06-25 21:41:19 »

Mario can expand, as it's his abor...baby, but MonoTouch was easier to get going. Avian was too much work, not debuggable, and has software floats.

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Suds

Senior Newbie




Lead Developer, DefeatThePurpose Entertainment


« Reply #10 - Posted 2012-08-14 01:13:03 »

Posted that on the blog a while ago, thought i'd leave it here as well for fame and bitches.

http://www.appbrain.com/stats/libraries/details/libgdx/libgdx

We are quite far ahead of Unity and AndEngine. Hope this gets even better once iOS support is complete (almost done...).

http://www.appbrain.com/stats/libraries/dev

Hey, I read your book on Android games dev a few months ago on my kindle. Good stuff. Especially with the spacial hash grid for narrowing collision checks - I use that concept in my 3D PC game now. I learned heaps about game programming in general.

Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

CopyableCougar4 (14 views)
2014-08-22 19:31:30

atombrot (28 views)
2014-08-19 09:29:53

Tekkerue (25 views)
2014-08-16 06:45:27

Tekkerue (23 views)
2014-08-16 06:22:17

Tekkerue (15 views)
2014-08-16 06:20:21

Tekkerue (22 views)
2014-08-16 06:12:11

Rayexar (61 views)
2014-08-11 02:49:23

BurntPizza (39 views)
2014-08-09 21:09:32

BurntPizza (31 views)
2014-08-08 02:01:56

Norakomi (37 views)
2014-08-06 19:49:38
List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06

List of Learning Resources
by SilverTiger
2014-07-31 11:54:12

HotSpot Options
by dleskov
2014-07-08 01:59:08
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!