Java-Gaming.org
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
Featured games (78)
games approved by the League of Dukes
Games in Showcase (406)
games submitted by our members
Games in WIP (293)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: 1 [2]
  ignore  |  Print  
  Huge particle engine ramble!  (Read 3089 times)
0 Members and 1 Guest are viewing this topic.
Offline Eli Delventhal
« League of Dukes »

JGO Kernel


Medals: 39
Projects: 12


Game Engineer


« Reply #30 - Posted 2012-06-21 21:53:21 »

I was working on a game on top of ngCore (does a Javascript -> C++ -> JNI -> Java/Android translation or a JS -> C++ -> ObjC/iPhone ) and due to the limitations of the system, going over 50 particles at once was killing the FPS. :/

See my work:
OTC Software
Offline theagentd
« Reply #31 - Posted 2012-06-26 21:10:02 »

I found this! http://volumetricshadows.files.wordpress.com/2011/06/fourier-opacity-mapping.pdf

I have no idea how it works, but it looks completely awesome. It doesn't require any particle sorting when rendering the occlusion map, and it also supports prefiltering, which (if I got this right) should mean that we can also use mipmaps and anisotropic filtering. I can see myself using this for translucent stuff and exponential volumetric shadow maps for opaque stuff. Both can be filtered in hardware, so they shouldn't suffer from aliasing even when viewed at step angles thanks to anisotropic filtering or when viewed from far away thanks to mipmaps.

EVSMs need 32-bit float textures, which I believe are supported on OGL 2 hardware through extensions, but I'm pretty sure that hardware filtering from such textures is not, which pretty much kills any advantage of having them. Those Fourier Opacity Maps work with 16-bit floats though and should be easily implemented even with only OGL 2.

*Added to my to-implement list.*

Myomyomyo.
Pages: 1 [2]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
Try the Free Demo of Revenge of the Titans

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

The invasion has landed! On Mars! And you're there to beat 'em!
cubemaster21 (77 views)
2013-05-17 21:29:12

alaslipknot (89 views)
2013-05-16 21:24:48

gouessej (119 views)
2013-05-16 00:53:38

gouessej (113 views)
2013-05-16 00:17:58

theagentd (126 views)
2013-05-15 15:01:13

theagentd (113 views)
2013-05-15 15:00:54

StreetDoggy (156 views)
2013-05-14 15:56:26

kutucuk (178 views)
2013-05-12 17:10:36

kutucuk (178 views)
2013-05-12 15:36:09

UnluckyDevil (186 views)
2013-05-12 05:09:57
Complex number cookbook
by Roquen
2013-04-24 12:47:31

2D Dynamic Lighting
by Oskuro
2013-04-17 16:46:12

2D Dynamic Lighting
by Oskuro
2013-04-17 16:45:57

2D Dynamic Lighting
by Oskuro
2013-04-17 16:23:20

Noise (bandpassed white)
by Roquen
2013-04-05 17:36:01

Noise (bandpassed white)
by Roquen
2013-04-03 16:17:38

Java Data structures
by Roquen
2013-03-29 13:21:12

Topic Request
by kutucuk
2013-03-22 21:42:01
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!
Page created in 0.081 seconds with 20 queries.