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  Collision heightmap.  (Read 701 times)
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Offline dolphin3k

Junior Newbie





« Posted 2012-06-16 09:34:07 »

Hey!

I have trouble with collision detection. My heightmap have quads and each quad have two triangles. A diagonal line connects two corners in each quad. How can I determine which quad and which side of the line the character is standing on?

Plane equation: Ax+By+Cz+D=0, N=(A, B, C).

I know how to calculate Y(Height), but I need three points of the triangle (under the character).


How can I calculate?
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