GabrielBailey74
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Reply #150 - Posted
2012-09-01 21:36:04 » |
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hard ass game lol, couldn't even score < 10th place.
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Mike
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Reply #151 - Posted
2012-09-02 10:24:41 » |
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I quite often get a faulty list of highscores when logging in. It will say "TestName0" on all spots on the first challenge (with the times ranging from 0 to 9 seconds), "TestName1" on the next challenge and "TestName2" on the last one. Reloading the game I might only see the names on one (random) challenge or I will see them all.
Mike
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Tim Spekler
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Reply #152 - Posted
2012-09-02 12:51:30 » |
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I quite often get a faulty list of highscores when logging in. It will say "TestName0" on all spots on the first challenge (with the times ranging from 0 to 9 seconds), "TestName1" on the next challenge and "TestName2" on the last one. Reloading the game I might only see the names on one (random) challenge or I will see them all.
Mike
I tried to reload 10 times the game to see if I got the same bug, but I don't have any issue. I think the problem is coming from a lag in the php answer (of the XMLHttpRequest). What happens is that I've put "testNames" in the list, and when the Applet starts it asks for names online. As long as these names are not received, the "testNames" still appear on your screen. I changed "testName" to "Loading..." to make it clearer. If you wait an appropriate amount of time, you should see real names appear. Yet, maybe the problem is not your internet communication but the server. The website is on a free hoster (000webhoster), so the bandwidth is limited. Thanks for your feedback anyway, I hope I'm right ! @ GabrielBailey74: Agreed, I really don't get how scores can be this good. But to be honest, I like that! Haha!
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Games published by our own members! Check 'em out!
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Mike
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Reply #153 - Posted
2012-09-02 16:52:01 » |
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It stays on loading on two of the levels at the moment, I had it open for a few minutes and browsed around in the menu and it never changed.
Mike
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JESTERRRRRR
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Reply #154 - Posted
2012-09-03 16:14:16 » |
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#1
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Wilds
Innocent Bystander
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Reply #155 - Posted
2012-09-03 16:33:57 » |
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I was wondering if you could tell me how you created the levels and what techniques you used to (BSP maps?, lighting)
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Knut
Junior Newbie
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Reply #156 - Posted
2012-09-03 16:44:45 » |
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Cool game. I like the visual style and the gamplay is cool and unusual 
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Tim_Wilson
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Reply #157 - Posted
2012-09-03 16:47:16 » |
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I'd play the game more but I honestly can't get past how slow the walking is 
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Tim Spekler
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Reply #158 - Posted
2012-09-04 18:41:49 » |
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Thanks for your comments  @Wilds: for levels, I built my own level editor. But even with that, I can tell, it 's pretty long to build a new level.. And for lighting, I used the color attribute. Not always the best way to do it, but for a start it's good enough and it runs really faster than glLight (and you can have as many light as you want!!!)
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Devil0s
Junior Newbie Exp: 5 years
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Reply #159 - Posted
2012-09-10 20:40:04 » |
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Amazing. 
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Follow me on Twitter for instant news about my projects and my private life.
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Games published by our own members! Check 'em out!
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sothatsit
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Reply #160 - Posted
2012-09-29 22:57:14 » |
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doesnt let me turn around...
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Tim Spekler
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Reply #161 - Posted
2012-09-30 20:42:34 » |
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doesnt let me turn around...
Can you tell me if the mouse is correctly grabbed (mouse cursor should disappear when you click on the applet)? And what OS you're using? Thanks EDIT: If anyone has the same problem, any relevant pieces of information is welcome 
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Delinitor
Senior Newbie 
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Reply #162 - Posted
2012-10-13 23:30:00 » |
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Just discovered this ... Firstly, this is brilliant. Very well done. BUT. I'm stuck on Level 6! And I have been for so long  Any hints?
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JESTERRRRRR
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Reply #163 - Posted
2012-10-15 23:58:12 » |
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jump onto platform, boost into air twice, going backwards
running backwards jump boost, turn in air and pull
jump and boost down into bottom corner
jump off and boost of floor twice, at a good angle to get the distance for the ledge infront on left (no need for the pad in the air)
jump to lava facing opposite pad, as ure falling double pull ureself up
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Tim Spekler
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Reply #164 - Posted
2012-10-21 17:55:12 » |
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I just corrected a bug that disabled lava glowing effect on AMD GPU  Enjoy !
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ra4king
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Reply #165 - Posted
2012-10-21 18:45:47 » |
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I just corrected a bug that disabled lava glowing effect on AMD GPU  Enjoy ! How do you detect such bugs?! O_o
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ReBirth
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Reply #166 - Posted
2012-10-22 02:13:01 » |
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How do you detect such bugs?! O_o
And how do you fix it?! o_O
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Tim Spekler
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Reply #167 - Posted
2012-10-22 08:10:39 » |
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Well, I own a nVidia GPU, and nVidia is really tolerant with GLSL. But AMD is not. I was only printing GLSL log file in error case, so I thought everything worked fine. Thanks to someone who told me he had a good AMD GPU and he had GLSL error in the log file, I searched why and decided to print GLSL log file in any case.. And it turns out I had some warnings, which are actually errors with AMD. GLSL is now warning free! (Which is normal  )
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ra4king
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Reply #168 - Posted
2012-10-22 20:19:08 » |
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Oh that's pretty cool!
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cupcakey
Senior Newbie  Medals: 1
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Reply #169 - Posted
2012-10-27 20:11:43 » |
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what a wonderful game!
P.S. I think people are cheating on your fastest times lol. 13 seconds for the third challenge. That's how long it takes to walk to the first magnet box!
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Screem
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Reply #170 - Posted
2012-10-28 00:24:03 » |
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I'm getting these insanely strange errors when playing the game. They didn't happen before, but they make the game virtually unplayable. Graphics Card: ATI Mobility Radeon HD 4200 Series Java Console Output:1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69
| Java Plug-in 10.7.2.11 Using JRE version 1.7.0_07-b11 Java HotSpot(TM) Client VM User home directory = -SNIP- ---------------------------------------------------- c: clear console window f: finalize objects on finalization queue g: garbage collect h: display this help message l: dump classloader list m: print memory usage o: trigger logging q: hide console r: reload policy configuration s: dump system and deployment properties t: dump thread list v: dump thread stack x: clear classloader cache 0-5: set trace level to <n> ---------------------------------------------------- CacheEntry[http: CacheEntry[http: jso loaded user: Screemio LevelSaved: 9 vertShader log: Vertex shader was successfully compiled to run on hardware.
fragShader log: Fragment shader was successfully compiled to run on hardware. GetChalInfo GetChalInfo GetChalInfo JESTERRRRRR Mickelukas mutsop Milch NateS Exfridos ra4king Bert210 Tjstretchalot Denis Table score n°0 loaded Denis JESTERRRRRR Mickelukas Exfridos timSpekler QuicK Herbherth cupcakey mööp ******** Table score n°2 loaded JESTERRRRRR Mickelukas Cero timSpekler magdy bigsexsy98 Tjstretchalot cupcakey Milch ******** Table score n°1 loaded Slot loaded ! Slot loaded ! 23.410007 jumpPlay |
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Tim Spekler
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Reply #171 - Posted
2012-10-28 08:19:29 » |
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@cupcakey: you're right, that's... impossible... how do you do guys ? What's the trick ? Timer bug, collision bug..? @Screem: OMG !  I need to check this out right now !
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Tim Spekler
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Reply #172 - Posted
2012-10-28 09:50:47 » |
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Okay, so I updated the shader process to improve error detection (as I'm working on another project with more GLSL, I really needed to improve this part) and found the following error: GL_INVALID_ENUM I was actually accessing uniform variables in the shader while it was not loaded. I corrected this error, and was able to test the game on a ATI RADEON HD 2400.. and it works! So i hope you don't have the same error now. Please tell me if it 's okay now. In any case, thanks for your feedback !  I just want to say => GLSL error detection is a pain in the *** 
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Screem
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Reply #173 - Posted
2012-10-28 13:13:25 » |
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Hmm... I still get the same problem. I think it might be that it's not downloading the fixed version, I see the LWJGL screen "Checking for Updates" for about a second, then it goes straight to the game. Just a heads up, I sold my laptop on eBay, so come Monday I won't have it anymore which means I can't test if it works or not. Really hope this isn't too hard to fix, Overbind is reeeally fun!  Though if I may suggest something it would be to even out the spaces in the text. Some letters are almost overlapping others, and then some are really spread apart from the rest. Just a little suggestion, it's the little things that make everything seem nicer sometimes. 
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Tim Spekler
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Reply #174 - Posted
2012-10-28 14:08:12 » |
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Hmm... I still get the same problem. I think it might be that it's not downloading the fixed version, I see the LWJGL screen "Checking for Updates" for about a second, then it goes straight to the game. Just a heads up, I sold my laptop on eBay, so come Monday I won't have it anymore which means I can't test if it works or not. Really hope this isn't too hard to fix, Overbind is reeeally fun!  Though if I may suggest something it would be to even out the spaces in the text. Some letters are almost overlapping others, and then some are really spread apart from the rest. Just a little suggestion, it's the little things that make everything seem nicer sometimes.  Agreed ! When I have time, I'll fix this character overlapping problem.. don't know when yet  For the bug, if LWJGL does not download the updated jar, of course there won't be any change (I don't have any idea why LWJGL is not downloading the new version though). But I can't see where there could be any bug now with GLSL, I really checked every steps and every access. (yet I learnt one important thing with bugs: never say never  ) Thanks for your support Screem ! Warn me of the result if you succeed in launching the update before tomorrow. If someone find the same bug on latest version, please report it.
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ra4king
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Reply #175 - Posted
2012-10-28 15:01:38 » |
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@cupcakey: you're right, that's... impossible... how do you do guys ? What's the trick ? Timer bug, collision bug..?
I just found many glitches in your game, especially in Challenge: - Starting a challenge by going through the door to get the timer started, then hitting escape -> Menu -> Play challenge, doesn't reset the timer. This glitch is demonstrated by my #5 placement in the leaderboards: as soon as I crossed the door, I started the challenge again after going to the Menu. - After repeating #1 many times, the timer simply refused to start and was stuck at 0:0, even after I completed the challenge and got to the end. Here's a screencap of it, which also shows some visual glitches with the far wall too.- Story mode, after the above glitches, started in the middle of space, not in the first room. I just flew around in the stars :S - Footsteps aren't stopped when going in menu Really good game though! 
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Tim Spekler
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Reply #176 - Posted
2012-10-28 18:42:36 » |
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- Starting a challenge by going through t... => fixed - After repeating #1 many times, the timer simp... => should be fixed as it depends on previous glitch - Story mode, after the above glitches, started... => fixed - Footsteps aren't stopped when going in menu => fixed Of course, when I say fixed, I refer to what I tested.. So there should be a way to get the timer behaving weirdly, but I don't find it! And if there were a glitch with the timer, why the best time would not be 0:00 or something really short  I don't get it
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ra4king
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Reply #177 - Posted
2012-10-28 19:14:32 » |
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I think it didn't record the time because, although I was in the arena, the game wasn't actually started so it wasn't measuring anything  Also I found another bug: sometimes my character keeps jumping when I'm not hitting the spacebar. It seems to occur after I jump then right/left-click on those orange things. The spacebar boolean is not reset or something 
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Mike
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Reply #178 - Posted
2012-10-31 07:56:22 » |
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I am not using any glitches to get to the times. If you just keep on trying and use the fact that you can click squares while in the air to get an extra boost all times (and even lower) is possible  Mike
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Tim Spekler
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Reply #179 - Posted
2012-11-02 14:32:24 » |
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I am not using any glitches to get to the times. If you just keep on trying and use the fact that you can click squares while in the air to get an extra boost all times (and even lower) is possible  Mike  impressive !
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