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  Overbind  (Read 64934 times)
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Offline GabrielBailey74
« Reply #150 - Posted 2012-09-01 21:36:04 »

hard ass game lol, couldn't even score < 10th place.

Offline Mike

JGO Wizard


Medals: 83
Projects: 1
Exp: 6 years


Java guru wanabee


« Reply #151 - Posted 2012-09-02 10:24:41 »

I quite often get a faulty list of highscores when logging in. It will say "TestName0" on all spots on the first challenge (with the times ranging from 0 to 9 seconds), "TestName1" on the next challenge and "TestName2" on the last one. Reloading the game I might only see the names on one (random) challenge or I will see them all.

Mike

My current game, Minecraft meets Farmville and goes online Smiley
State of Fortune | Discussion thread @ JGO
Offline Tim Spekler
« Reply #152 - Posted 2012-09-02 12:51:30 »

I quite often get a faulty list of highscores when logging in. It will say "TestName0" on all spots on the first challenge (with the times ranging from 0 to 9 seconds), "TestName1" on the next challenge and "TestName2" on the last one. Reloading the game I might only see the names on one (random) challenge or I will see them all.

Mike
I tried to reload 10 times the game to see if I got the same bug, but I don't have any issue. I think the problem is coming from a lag in the php answer (of the XMLHttpRequest). What happens is that I've put "testNames" in the list, and when the Applet starts it asks for names online. As long as these names are not received, the "testNames" still appear on your screen. I changed "testName" to "Loading..." to make it clearer. If you wait an appropriate amount of time, you should see real names appear.
Yet, maybe the problem is not your internet communication but the server. The website is on a free hoster (000webhoster), so the bandwidth is limited.
Thanks for your feedback anyway, I hope I'm right !

@ GabrielBailey74: Agreed, I really don't get how scores can be this good. But to be honest, I like that! Haha!
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Mike

JGO Wizard


Medals: 83
Projects: 1
Exp: 6 years


Java guru wanabee


« Reply #153 - Posted 2012-09-02 16:52:01 »

It stays on loading on two of the levels at the moment, I had it open for a few minutes and browsed around in the menu and it never changed.

Mike

My current game, Minecraft meets Farmville and goes online Smiley
State of Fortune | Discussion thread @ JGO
Offline JESTERRRRRR

Senior Member


Medals: 7
Exp: 1 year



« Reply #154 - Posted 2012-09-03 16:14:16 »

#1
Offline Wilds

Innocent Bystander





« Reply #155 - Posted 2012-09-03 16:33:57 »

I was wondering if you could tell me how you created the levels and what techniques you used to (BSP maps?, lighting)
Offline Knut

Junior Newbie





« Reply #156 - Posted 2012-09-03 16:44:45 »

Cool game. I like the visual style and the gamplay is cool and unusual Smiley
Offline Tim_Wilson

Senior Member


Medals: 7
Projects: 1



« Reply #157 - Posted 2012-09-03 16:47:16 »

I'd play the game more but I honestly can't get past how slow the walking is  Cry
Offline Tim Spekler
« Reply #158 - Posted 2012-09-04 18:41:49 »

Thanks for your comments  Grin
@Wilds: for levels, I built my own level editor. But even with that, I can tell, it 's pretty long to build a new level..
And for lighting, I used the color attribute. Not always the best way to do it, but for a start it's good enough and it runs really faster than glLight (and you can have as many light as you want!!!)
Offline Devil0s

Junior Newbie





« Reply #159 - Posted 2012-09-10 20:40:04 »

Amazing.  Cheesy Grin

Follow me on Twitter for instant news about my projects and my private life.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline sothatsit

Senior Newbie


Projects: 1



« Reply #160 - Posted 2012-09-29 22:57:14 »

doesnt let me turn around...
Offline Tim Spekler
« Reply #161 - Posted 2012-09-30 20:42:34 »

doesnt let me turn around...
Can you tell me if the mouse is correctly grabbed (mouse cursor should disappear when you click on the applet)? And what OS you're using?
Thanks

EDIT: If anyone has the same problem, any relevant pieces of information is welcome  Wink
Offline Delinitor

Senior Newbie





« Reply #162 - Posted 2012-10-13 23:30:00 »

Just discovered this ... Firstly, this is brilliant. Very well done.

BUT.

I'm stuck on Level 6! And I have been for so long Sad Any hints?
Offline JESTERRRRRR

Senior Member


Medals: 7
Exp: 1 year



« Reply #163 - Posted 2012-10-15 23:58:12 »

jump onto platform, boost into air twice, going backwards

running backwards jump boost, turn in air and pull

jump and boost down into bottom corner

jump off and boost of floor twice, at a good angle to get the distance for the ledge infront on left (no need for the pad in the air)

jump to lava facing opposite pad, as ure falling double pull ureself up
Offline Tim Spekler
« Reply #164 - Posted 2012-10-21 17:55:12 »

I just corrected a bug that disabled lava glowing effect on AMD GPU  Tongue
Enjoy !
Offline ra4king

JGO Kernel


Medals: 346
Projects: 3
Exp: 5 years


I'm the King!


« Reply #165 - Posted 2012-10-21 18:45:47 »

I just corrected a bug that disabled lava glowing effect on AMD GPU  Tongue
Enjoy !
How do you detect such bugs?! O_o

Offline ReBirth
« Reply #166 - Posted 2012-10-22 02:13:01 »

How do you detect such bugs?! O_o
And how do you fix it?! o_O

Offline Tim Spekler
« Reply #167 - Posted 2012-10-22 08:10:39 »

Well, I own a nVidia GPU, and nVidia is really tolerant with GLSL. But AMD is not. I was only printing GLSL log file in error case, so I thought everything worked fine. Thanks to someone who told me he had a good AMD GPU and he had GLSL error in the log file, I searched why and decided to print GLSL log file in any case.. And it turns out I had some warnings, which are actually errors with AMD.
GLSL is now warning free! (Which is normal Smiley )
Offline ra4king

JGO Kernel


Medals: 346
Projects: 3
Exp: 5 years


I'm the King!


« Reply #168 - Posted 2012-10-22 20:19:08 »

Oh that's pretty cool!

Offline cupcakey

Senior Newbie


Medals: 1



« Reply #169 - Posted 2012-10-27 20:11:43 »

what a wonderful game!

P.S. I think people are cheating on your fastest times lol. 13 seconds for the third challenge. That's how long it takes to walk to the first magnet box!
Offline Screem
« Reply #170 - Posted 2012-10-28 00:24:03 »

I'm getting these insanely strange errors when playing the game. They didn't happen before, but they make the game virtually unplayable.


Graphics Card: ATI Mobility Radeon HD 4200 Series

Java Console Output:
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Java Plug-in 10.7.2.11
Using JRE version 1.7.0_07-b11 Java HotSpot(TM) Client VM
User home directory = -SNIP-
----------------------------------------------------
c:   clear console window
f:   finalize objects on finalization queue
g:   garbage collect
h:   display this help message
l:   dump classloader list
m:   print memory usage
o:   trigger logging
q:   hide console
r:   reload policy configuration
s:   dump system and deployment properties
t:   dump thread list
v:   dump thread stack
x:   clear classloader cache
0-5: set trace level to <n>
----------------------------------------------------
CacheEntry[http://overbind.comoj.com/lwjgl_util_applet.jar]: updateAvailable=true,lastModified=Fri Jun 15 16:13:54 EDT 2012,length=40191
CacheEntry[http://overbind.comoj.com/lzma.jar]: updateAvailable=true,lastModified=Fri Jun 15 16:13:56 EDT 2012,length=9296
jso loaded
user: Screemio
LevelSaved: 9
vertShader log:
Vertex shader was successfully compiled to run on hardware.

fragShader log:
Fragment shader was successfully compiled to run on hardware.
GetChalInfo
GetChalInfo
GetChalInfo
JESTERRRRRR
Mickelukas
mutsop
Milch
NateS
Exfridos
ra4king
Bert210
Tjstretchalot
Denis
Table score n°0 loaded
Denis
JESTERRRRRR
Mickelukas
Exfridos
timSpekler
QuicK
Herbherth
cupcakey
mööp
********
Table score n°2 loaded
JESTERRRRRR
Mickelukas
Cero
timSpekler
magdy
bigsexsy98
Tjstretchalot
cupcakey
Milch
********
Table score n°1 loaded
Slot loaded !
Slot loaded !
23.410007
jumpPlay

Offline Tim Spekler
« Reply #171 - Posted 2012-10-28 08:19:29 »

@cupcakey: you're right, that's... impossible... how do you do guys ? What's the trick ? Timer bug, collision bug..?
@Screem: OMG !  Shocked I need to check this out right now !
Offline Tim Spekler
« Reply #172 - Posted 2012-10-28 09:50:47 »

Okay, so I updated the shader process to improve error detection (as I'm working on another project with more GLSL, I really needed to improve this part) and found the following error: GL_INVALID_ENUM
I was actually accessing uniform variables in the shader while it was not loaded.
I corrected this error, and was able to test the game on a ATI RADEON HD 2400.. and it works! So i hope you don't have the same error now. Please tell me if it 's okay now. In any case, thanks for your feedback !  Grin
I just want to say => GLSL error detection is a pain in the ***  Wink
Offline Screem
« Reply #173 - Posted 2012-10-28 13:13:25 »

Hmm... I still get the same problem. I think it might be that it's not downloading the fixed version, I see the LWJGL screen "Checking for Updates" for about a second, then it goes straight to the game.

Just a heads up, I sold my laptop on eBay, so come Monday I won't have it anymore which means I can't test if it works or not.

Really hope this isn't too hard to fix, Overbind is reeeally fun! Cheesy Though if I may suggest something it would be to even out the spaces in the text. Some letters are almost overlapping others, and then some are really spread apart from the rest. Just a little suggestion, it's the little things that make everything seem nicer sometimes. Smiley

Offline Tim Spekler
« Reply #174 - Posted 2012-10-28 14:08:12 »

Hmm... I still get the same problem. I think it might be that it's not downloading the fixed version, I see the LWJGL screen "Checking for Updates" for about a second, then it goes straight to the game.

Just a heads up, I sold my laptop on eBay, so come Monday I won't have it anymore which means I can't test if it works or not.

Really hope this isn't too hard to fix, Overbind is reeeally fun! Cheesy Though if I may suggest something it would be to even out the spaces in the text. Some letters are almost overlapping others, and then some are really spread apart from the rest. Just a little suggestion, it's the little things that make everything seem nicer sometimes. Smiley
Agreed ! When I have time, I'll fix this character overlapping problem.. don't know when yet  Clueless
For the bug, if LWJGL does not download the updated jar, of course there won't be any change (I don't have any idea why LWJGL is not downloading the new version though). But I can't see where there could be any bug now with GLSL, I really checked every steps and every access. (yet I learnt one important thing with bugs: never say never  Tongue)
Thanks for your support Screem ! Warn me of the result if you succeed in launching the update before tomorrow.
If someone find the same bug on latest version, please report it.
Offline ra4king

JGO Kernel


Medals: 346
Projects: 3
Exp: 5 years


I'm the King!


« Reply #175 - Posted 2012-10-28 15:01:38 »

@cupcakey: you're right, that's... impossible... how do you do guys ? What's the trick ? Timer bug, collision bug..?

I just found many glitches in your game, especially in Challenge:

- Starting a challenge by going through the door to get the timer started, then hitting escape -> Menu -> Play challenge, doesn't reset the timer. This glitch is demonstrated by my #5 placement in the leaderboards: as soon as I crossed the door, I started the challenge again after going to the Menu.
- After repeating #1 many times, the timer simply refused to start and was stuck at 0:0, even after I completed the challenge and got to the end. Here's a screencap of it, which also shows some visual glitches with the far wall too.
- Story mode, after the above glitches, started in the middle of space, not in the first room. I just flew around in the stars :S
- Footsteps aren't stopped when going in menu

Really good game though!

Pointing Pointing

Offline Tim Spekler
« Reply #176 - Posted 2012-10-28 18:42:36 »

- Starting a challenge by going through t... => fixed
- After repeating #1 many times, the timer simp... => should be fixed as it depends on previous glitch
- Story mode, after the above glitches, started... => fixed
- Footsteps aren't stopped when going in menu => fixed

Of course, when I say fixed, I refer to what I tested.. So there should be a way to get the timer behaving weirdly, but I don't find it!
And if there were a glitch with the timer, why the best time would not be 0:00 or something really short  Huh I don't get it

Offline ra4king

JGO Kernel


Medals: 346
Projects: 3
Exp: 5 years


I'm the King!


« Reply #177 - Posted 2012-10-28 19:14:32 »

I think it didn't record the time because, although I was in the arena, the game wasn't actually started so it wasn't measuring anything Tongue

Also I found another bug: sometimes my character keeps jumping when I'm not hitting the spacebar. It seems to occur after I jump then right/left-click on those orange things. The spacebar boolean is not reset or something Tongue

Offline Mike

JGO Wizard


Medals: 83
Projects: 1
Exp: 6 years


Java guru wanabee


« Reply #178 - Posted 2012-10-31 07:56:22 »

I am not using any glitches to get to the times. If you just keep on trying and use the fact that you can click squares while in the air to get an extra boost all times (and even lower) is possible Smiley

Mike

My current game, Minecraft meets Farmville and goes online Smiley
State of Fortune | Discussion thread @ JGO
Offline Tim Spekler
« Reply #179 - Posted 2012-11-02 14:32:24 »

I am not using any glitches to get to the times. If you just keep on trying and use the fact that you can click squares while in the air to get an extra boost all times (and even lower) is possible Smiley

Mike

 Shocked impressive !
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