Java-Gaming.org    
Featured games (79)
games approved by the League of Dukes
Games in Showcase (477)
Games in Android Showcase (109)
games submitted by our members
Games in WIP (536)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: 1 2 3 [4] 5 6 ... 8
  ignore  |  Print  
  Overbind  (Read 62428 times)
0 Members and 1 Guest are viewing this topic.
Offline matheus23

JGO Kernel


Medals: 106
Projects: 3


You think about my Avatar right now!


« Reply #90 - Posted 2012-07-01 13:52:52 »

What do you mean by Oracle Java plugin? I'm on archlinux here and I can't find any package for the oracle Java plugins?!?
Yeh, blame Oracle for that, they somehow thought it clever to change the licence for Oracle Java so that it can no longer be distributed in the repositories of any distro's (Debian, Ubuntu, OpenSuse, etc). Thus forcing all the Linux distributions to only offer OpenJDK.

The Java Web Start and Java Applet Plugin parts of Java were never released to OpenJDK so the distro's have had to settle for using the less mature IcedTea-Web to cover this gap.

So you'll have to download Java manually from the Oracle site to get the official Oracle Java plugin for Linux.

Oh no... god... I'll wait for the next IcedTea version...
Thank you for your help Smiley

See my:
    My development Blog:     | Or look at my RPG | Or simply my coding
http://matheusdev.tumblr.comRuins of Revenge  |      On Github
Offline Tim Spekler
« Reply #91 - Posted 2012-07-01 18:45:12 »

Thank you all for your support !

@ Gudradain: For level design, no help is needed but good advice are welcome.  Cheesy
@ Cero: this bug seems weird. I'll see it later. XD
@ Cero & Milch: maybe I'll remove motion blur, or at least decrease its effect.
@ kappa: I see what bug your talking about. I'll remove it on next update. A fullscreen option is actually a good idea.
Offline ra4king

JGO Kernel


Medals: 342
Projects: 2
Exp: 5 years


I'm the King!


« Reply #92 - Posted 2012-07-01 21:09:46 »

I concur with Cero on that weird bug. I have fallen into the lava sometimes and I don't get killed until I move. This only happens when I'm at the edge, touching a wall.

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Tim Spekler
« Reply #93 - Posted 2012-07-05 22:56:59 »

Sorry, there won't be any update for this week, I didn't have enough time and I'm out for this weekend.  Next week will be the same, though I'll try to release an update anyway Tongue
Until last update, I corrected some bugs. I tried to implement fullscreen mode. I followed your instructions, kappa: fullscreen is launching correctly, but the game is only displayed on the left bottom corner of the screen with its original size.  Huh I also tried to implement a fullscreen as described from LWJGL wikipedia for the game as an application (not applet), and got the same result. I'm doing something wrong, still don't know what...
Have a nice Weekend  Grin
Offline Mike

JGO Ninja


Medals: 71
Projects: 1
Exp: 5 years


Java guru wanabee


« Reply #94 - Posted 2012-07-06 13:40:04 »

When changing to fullscreen, don't forget to change the viewport Smiley

Mike

My current game, Minecraft meets Farmville and goes online Smiley
State of Fortune | Discussion thread @ JGO
Offline Tim Spekler
« Reply #95 - Posted 2012-07-12 21:54:45 »

Update !!!  Grin
 - You now can create a pseudo to play (inscription only needs a pseudo and a password (which is encrypted by the way), really easy). I'm sure you 're wondering where I got that crazy idea to force you to register... Actually, it enables the game to implement a new mode, Challenge mode, which will be available on next week. In this mode, you'll have to reach the end of a room and get the best time among the other players.
 - Game progression is now standard. You must unlock every level before being able to choose which level to play. Each time you reach the end of a level, progression is saved on the server so you can resume whenever you want.
 - Fullscreen is now working. Go into Options to switch fullscreen mode on/off. (thanks Mike for your reply, viewport was the issue)
 - GUI has been modified.

For next week, let say around Wednesday, the first Challenge level will be release, so you'll be able to find your own path, improve your timing and compare it to the other players (a ranking will be implemented). It seems to me that the game was made for this mode !! Tongue
After that, I 'll take some holidays and I'll bring you other Challenge levels in August !!

Hope you'll enjoy it !
Offline Mike

JGO Ninja


Medals: 71
Projects: 1
Exp: 5 years


Java guru wanabee


« Reply #96 - Posted 2012-07-12 23:19:43 »

You forgot the best part, a new level! Smiley It was a nice level which made good use of the new orange square behavior to give several solutions to the problem.

Mike

My current game, Minecraft meets Farmville and goes online Smiley
State of Fortune | Discussion thread @ JGO
Offline Cero
« Reply #97 - Posted 2012-07-13 00:00:00 »

Challenge mode
Count me in =D

You forgot the best part, a new level! Smiley It was a nice level which made good use of the new orange square behavior to give several solutions to the problem.
Was already a week or 2 old, still great though - so many possibilities there.

Offline Giovanni

Junior Member




chop!


« Reply #98 - Posted 2012-07-13 23:35:03 »

I just tested it and I must admit that it is really nice. However, I came across some bugs, if you want to call it like this:

  • Somehow the sounds are behaving weird. For example, if you jump on a power field it just keeps playing. Ok, this might be wanted like this, I don't know. But when you pause the game while a sound is playing for example, it keeps playing and that's not really nice. Also, if you go back to the main menu (while a sound is playing) it keeps playing in the main menu too.
  • I figured out that you can get stuck in objects (happened to me in Level 6 quite often) which are close to Lava. If that happens, you won't get killed by the lava.
Offline deepthought
« Reply #99 - Posted 2012-07-14 02:15:33 »

great game!
how do i get into the challenges after i make it?

jocks rule the highschools. GEEKS RULE THE WORLD MWAHAHAHA!!
captain failure test game
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Mike

JGO Ninja


Medals: 71
Projects: 1
Exp: 5 years


Java guru wanabee


« Reply #100 - Posted 2012-07-14 12:39:16 »

great game!
how do i get into the challenges after i make it?

Quote
For next week, let say around Wednesday, the first Challenge level will be release
Smiley

Mike

My current game, Minecraft meets Farmville and goes online Smiley
State of Fortune | Discussion thread @ JGO
Offline Damocles
« Reply #101 - Posted 2012-07-16 13:42:01 »

Hello Tim,

If you look at racing games, they have a "ghost car", replaying previous record runs on the track.

You could implement this in your game,
having a ghostshape of a previous best-time run. (needs a defined start and
exit line then)

(Technically this is simple position/rotation record data, leaving out some frame this can be compressed
to a few Kilobytes)

Now next to seeing your own record run, (stored locally)
you could upload this online to your server to share, compare and compete with others.
Its more fun to see your opponent running than just a simple record time to compare.

Offline Tim Spekler
« Reply #102 - Posted 2012-07-19 00:29:24 »

Update
Challenge mode is now available with a new level just designed for it!! Find your way to get the best time.   Wink
Some optimization will be added later on this mode. I don't have the time for it right now (holidays are coming  Tongue), but I'll do that in August with some more challenge levels.

Enjoy !

@Damocles: thanks for your support. You're idea is good, yet I'm not planning to push this project this far. I have many optimization and potential functionality in mind for this game, but I know i won't program it. I'd rather not planning to do them than disappointing people..
@Giovanni: thanks for your feedback, I'll try to clear those problems for next time.
Offline deepthought
« Reply #103 - Posted 2012-07-19 02:58:24 »

6 seconds? how did you get that time?

jocks rule the highschools. GEEKS RULE THE WORLD MWAHAHAHA!!
captain failure test game
Offline Mike

JGO Ninja


Medals: 71
Projects: 1
Exp: 5 years


Java guru wanabee


« Reply #104 - Posted 2012-07-19 08:00:25 »

5.72! Figuring out which blocks to click Smiley

Mike

My current game, Minecraft meets Farmville and goes online Smiley
State of Fortune | Discussion thread @ JGO
Offline Mike

JGO Ninja


Medals: 71
Projects: 1
Exp: 5 years


Java guru wanabee


« Reply #105 - Posted 2012-07-19 11:12:02 »

Had a registered time of 3.68! Smiley

Bugs:
Sometimes when I go too quick the timer gets set to 0 and starts ticking again when I enter the finish line and doesn't stop ticking until I die. If you die when it is set to 0 the only way to get it to start again is going through the finish line, making that heat not count.
The lava is still buggy, you have a 1/30 or so chance to land in the middle of it and stand still without dying (moving or jumping kills you).
When going really quick through the finish line it doesn't always register.

Mike

My current game, Minecraft meets Farmville and goes online Smiley
State of Fortune | Discussion thread @ JGO
Offline Tim Spekler
« Reply #106 - Posted 2012-07-19 13:11:15 »

I see what bug is causing you to go through the gate without stopping the timer. I'll try to correct that before leaving.
And congratulation for your time, it's pretty impressive!!
Offline OpenGLShaders

Junior Member


Medals: 3
Exp: 2 years



« Reply #107 - Posted 2012-07-23 23:17:49 »

I'm on a mac with OpenGL 2.1, and the game runs, but I can't rotate.(i.e. I'm always looking straight ahead).
Offline Tyb97

Senior Newbie





« Reply #108 - Posted 2012-08-03 21:26:33 »

Wow, amazing. This is really a confidence boost for me, seeing a successful, 3D Java game, which brings hope for mine Smiley
Offline goowik

Senior Newbie


Medals: 1



« Reply #109 - Posted 2012-08-04 14:20:52 »

Waw amazing game!

There are a few issues though (just my opinion). I mean I wouldn't be able to create such amazing game myself, but if you want feedback you need to accept the negatives ones too Smiley

Let's categories the issues:

WEBSITE:
-Design wise, it needs improvement.
-People always have the habit to press 'Enter' after inputting their login credentials. It doesn't work here (part of your applet)

GAME:
MENU:
-A few design issues, text is not centered in your buttons.
-Try to keep the same flow in your menu design (if you center the text in buttons, use it in your options too) Or use something else instead of buttons.
-Where is your game title? except for the websites.


INGAME:
-What does the 0,75m mean on each of the selectable yellow cubes?
-As goes for the menu items: Try to keep your design pattern/flow the same in all levels:

Quote
-Some levels have too many 'simple' possibitilies. For example try to avoid this:

Quote
If you have portal2, Qube, Quantum... You'll see that none of them have such open small spaces
with ease access to the finish. This level can be a tutorial for a challenge though!
-There are a few level bugs, for example when I fall in the corner (as indicated on next image) I die but do get loaded into next level:

Quote
-I suppose this shouldnt happen? The red rectangle is where I can stand. the rest is plain texture, no blocks.

Quote
-As some of the members also stated: You have a chance to stand on Lava.


Please do not get me wrong with this post! Cause I really like your game and I'm soooo in love with your color pallet!
Seems weird but god some people have difficulties choosing the right color combination!

Offline ra4king

JGO Kernel


Medals: 342
Projects: 2
Exp: 5 years


I'm the King!


« Reply #110 - Posted 2012-08-04 17:51:40 »

Guys we found him. The ultimate designer. You'll fit well in here goowik Smiley

Offline goowik

Senior Newbie


Medals: 1



« Reply #111 - Posted 2012-08-04 19:35:29 »

@ra4king:

Look I'm not sure what level of sarcasm you're implying but I'm just trying to help.
( And yes, I have issues understanding when someone uses sarcasm  Cry )
I'm usually bad at expressing myself in these type of topics. Sometimes I go waaaay to far....

I myself have issues with designing. When creating websites I try to find patterns in others I like.
When choosing colors for a design it takes me hours and even after a few days I change. I have difficulties making choices.

I'm not implying that I'm a perfectionist, but I like my stuff to be organized, User friendly, care for detail.
If people don't like it, I don't mind... and I wont try to disprove em. It's just my opinion and I respect others.

If some don't like what I write, please do tell me Smiley
Offline kappa
« League of Dukes »

JGO Kernel


Medals: 75
Projects: 15


★★★★★


« Reply #112 - Posted 2012-08-04 19:58:20 »

Well targeted critical feedback is nice and helpful for making good games.
Offline Tyb97

Senior Newbie





« Reply #113 - Posted 2012-08-04 19:59:49 »

@ra4king:

Look I'm not sure what level of sarcasm you're implying but I'm just trying to help.
( And yes, I have issues understanding when someone uses sarcasm  Cry )
I'm usually bad at expressing myself in these type of topics. Sometimes I go waaaay to far....

I myself have issues with designing. When creating websites I try to find patterns in others I like.
When choosing colors for a design it takes me hours and even after a few days I change. I have difficulties making choices.

I'm not implying that I'm a perfectionist, but I like my stuff to be organized, User friendly, care for detail.
If people don't like it, I don't mind... and I wont try to disprove em. It's just my opinion and I respect others.

If some don't like what I write, please do tell me Smiley
I don't think he was being sarcastic.
Offline ra4king

JGO Kernel


Medals: 342
Projects: 2
Exp: 5 years


I'm the King!


« Reply #114 - Posted 2012-08-04 21:19:18 »

@ra4king:

Look I'm not sure what level of sarcasm you're implying but I'm just trying to help.
( And yes, I have issues understanding when someone uses sarcasm  Cry )
I'm usually bad at expressing myself in these type of topics. Sometimes I go waaaay to far....

I myself have issues with designing. When creating websites I try to find patterns in others I like.
When choosing colors for a design it takes me hours and even after a few days I change. I have difficulties making choices.

I'm not implying that I'm a perfectionist, but I like my stuff to be organized, User friendly, care for detail.
If people don't like it, I don't mind... and I wont try to disprove em. It's just my opinion and I respect others.

If some don't like what I write, please do tell me Smiley
No sarcasm at all. Your skills are rare and very much in need Smiley

Offline Nate

JGO Kernel


Medals: 145
Projects: 4
Exp: 14 years


Esoteric Software


« Reply #115 - Posted 2012-08-05 09:18:44 »

Best I could do. I hate you guys.

Offline matheus23

JGO Kernel


Medals: 106
Projects: 3


You think about my Avatar right now!


« Reply #116 - Posted 2012-08-05 13:12:04 »

Best I could do. I hate you guys.
Whaaa!!! Stop this sarcasm-or-not-sarcasm!!!

See my:
    My development Blog:     | Or look at my RPG | Or simply my coding
http://matheusdev.tumblr.comRuins of Revenge  |      On Github
Offline Tim Spekler
« Reply #117 - Posted 2012-08-05 19:55:20 »

@goowik: Your feedback is really excellent: accurate and helpful. Thanks a lot ! I'll try to make some changes according to your notes. Yet I won't spend too much time on this game (I'm working on something else..). I 'll just put some new Challenge levels and make sure everything is fine.
For the 0.75m, I put it at first in order to have a length indication. Then I thought it was a good idea to have a small text on a box, did not change it because I didn't see what to put instead, and after many game modifications it is still here.. haha !  Grin
Offline Rorkien
« Reply #118 - Posted 2012-08-05 20:02:56 »

@ra4king:

Look I'm not sure what level of sarcasm you're implying but I'm just trying to help.
( And yes, I have issues understanding when someone uses sarcasm  Cry )
I'm usually bad at expressing myself in these type of topics. Sometimes I go waaaay to far....

I myself have issues with designing. When creating websites I try to find patterns in others I like.
When choosing colors for a design it takes me hours and even after a few days I change. I have difficulties making choices.

I'm not implying that I'm a perfectionist, but I like my stuff to be organized, User friendly, care for detail.
If people don't like it, I don't mind... and I wont try to disprove em. It's just my opinion and I respect others.

If some don't like what I write, please do tell me Smiley

I guess you like things polished, and it is actually a good thing. It's not perfectionism.

ra4king: 10/10.
Offline Mike

JGO Ninja


Medals: 71
Projects: 1
Exp: 5 years


Java guru wanabee


« Reply #119 - Posted 2012-08-11 12:24:15 »

Someone beat my time with 2 hundreds of a second, time to play some again! Smiley

Mike

EDIT: Ha! 3.49 Smiley

My current game, Minecraft meets Farmville and goes online Smiley
State of Fortune | Discussion thread @ JGO
Pages: 1 2 3 [4] 5 6 ... 8
  ignore  |  Print  
 
 

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

CogWheelz (18 views)
2014-07-30 21:08:39

Riven (24 views)
2014-07-29 18:09:19

Riven (15 views)
2014-07-29 18:08:52

Dwinin (12 views)
2014-07-29 10:59:34

E.R. Fleming (33 views)
2014-07-29 03:07:13

E.R. Fleming (12 views)
2014-07-29 03:06:25

pw (43 views)
2014-07-24 01:59:36

Riven (43 views)
2014-07-23 21:16:32

Riven (30 views)
2014-07-23 21:07:15

Riven (31 views)
2014-07-23 20:56:16
List of Learning Resources
by SilverTiger
2014-07-31 18:29:50

List of Learning Resources
by SilverTiger
2014-07-31 18:26:06

List of Learning Resources
by SilverTiger
2014-07-31 13:54:12

HotSpot Options
by dleskov
2014-07-08 03:59:08

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 00:58:24

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 00:47:22

How do I start Java Game Development?
by ra4king
2014-05-17 11:13:37

HotSpot Options
by Roquen
2014-05-15 09:59:54
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!