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Offline William Denniss

JGO Coder


Projects: 2


Fire at will


« Posted 2003-11-23 00:15:26 »

[please don't post support issues in this thread]

Community build 2003-11-23_cvs released, containing all new features and fixes commited to cvs in the recent days (subscribe to the CVS mailing list to be informed of such changes as they happen).

http://xith.org/download/builds/2003-11-23_cvs/

If people would like, I am happy to send an email to the Xith3D announce mailing list whenever I (or anyone else helping to release community builds) upload a new one.

Will.

Offline Jens

Senior Duke




Java for games!


« Reply #1 - Posted 2003-11-23 07:19:14 »

I'd suggest to post this to the announce mailing list and to the xith.org updates thread in this forum.

It would be great if David, Yuri (and others) could write a mail to the announce mailing list, too, if there are major changes in the sourcecode (besides opening a thread in the forum as usual).

Xith3D Getting Started Guide (PDF,HTML,Source)
Offline William Denniss

JGO Coder


Projects: 2


Fire at will


« Reply #2 - Posted 2003-11-23 20:40:36 »

I can post the build release info in the xith.org thread - I just thought a dedicated one may be better so that if people see it they know there is a new snapshot out.

Will.

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline William Denniss

JGO Coder


Projects: 2


Fire at will


« Reply #3 - Posted 2003-11-24 00:43:48 »

http://xith.org/download/builds/2003-11-24_cvs/

* New build does not require LWJGL to compile (if you remove the src/com/xith3d/render/lwjgl/ files)
* various other fixes.

Will.

Offline Java Cool Dude

Senior Duke




Java forever


« Reply #4 - Posted 2003-11-24 02:28:05 »

^ that's an evil build right there, caused the following error:
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java.lang.NoSuchMethodError: com.xith3d.image.DirectBufferedImage.make(Ljava/awt/image/BufferedImage;)Lcom/xith3d/image/DirectBufferedImage;

      at Xith3DParticles.AppearanceManager.setTexture2D(AppearanceManager.java:130)

      at Xith3DParticles.AppearanceManager.<init>(AppearanceManager.java:53)

      at Xith3DParticles.ParticlesManager.getParticles(ParticlesManager.java:195)

      at Xith3DParticles.ParticlesTest.branchGroup(ParticlesTest.java:202)

      at Xith3DParticles.ParticlesTest.<init>(ParticlesTest.java:157)

      at Xith3DParticles.ParticlesTest.main(ParticlesTest.java:103)

      at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)

      at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)

      at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)

      at java.lang.reflect.Method.invoke(Unknown Source)

      at com.sun.javaws.Launcher.executeApplication(Unknown Source)

      at com.sun.javaws.Launcher.executeMainClass(Unknown Source)

      at com.sun.javaws.Launcher.continueLaunch(Unknown Source)

      at com.sun.javaws.Launcher.handleApplicationDesc(Unknown Source)

      at com.sun.javaws.Launcher.handleLaunchFile(Unknown Source)

      at com.sun.javaws.Launcher.run(Unknown Source)

      at java.lang.Thread.run(Unknown Source)

Looks like it's time to get back to November 23rd build Cry
Offline Jens

Senior Duke




Java for games!


« Reply #5 - Posted 2003-11-24 06:47:26 »

Quote
I can post the build release info in the xith.org thread - I just thought a dedicated one may be better so that if people see it they know there is a new snapshot out.


OK, that's fine.  Smiley

Xith3D Getting Started Guide (PDF,HTML,Source)
Offline endolf

JGO Coder


Medals: 7
Exp: 15 years


Current project release date: sometime in 3003


« Reply #6 - Posted 2003-11-24 16:07:39 »

@JCD, the method signature for make changed, you need a boolean on the end expectAlpha, dunno what it doesn, but i set it to true if I know the texture has transparency.

Endolf

Offline Java Cool Dude

Senior Duke




Java forever


« Reply #7 - Posted 2003-11-24 17:17:04 »

Thanks Jeff, that fixed it but now I have a more serious bug:
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java.lang.Error: Illegal Scenegraph Modification 
        at com.xith3d.scenegraph.View.checkForIllegalModification(View.java:256)
        at com.xith3d.scenegraph.TransformGroup.setTransform(TransformGroup.java:79)
        at Xith3DParticles.ParticlesTest.updateMainGroup(ParticlesTest.java:316)
        at Xith3DParticles.ParticlesTest.reset(ParticlesTest.java:329)
        at Xith3DParticles.SettingsManagerII.itemStateChanged(SettingsManagerII.java:231)
        at javax.swing.AbstractButton.fireItemStateChanged(AbstractButton.java:1814)
        at javax.swing.AbstractButton$ForwardItemEvents.itemStateChanged(AbstractButton.java:1850)
        at javax.swing.DefaultButtonModel.fireItemStateChanged(DefaultButtonModel.java:477)
        at javax.swing.JToggleButton$ToggleButtonModel.setSelected(JToggleButton.java:237)
        at javax.swing.JToggleButton$ToggleButtonModel.setPressed(JToggleButton.java:254)
        at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(BasicButtonListener.java:245)
        at java.awt.Component.processMouseEvent(Component.java:5100)
        at java.awt.Component.processEvent(Component.java:4897)
        at java.awt.Container.processEvent(Container.java:1569)
        at java.awt.Component.dispatchEventImpl(Component.java:3615)
        at java.awt.Container.dispatchEventImpl(Container.java:1627)
        at java.awt.Component.dispatchEvent(Component.java:3477)
        at java.awt.LightweightDispatcher.retargetMouseEvent(Container.java:3483)
        at java.awt.LightweightDispatcher.processMouseEvent(Container.java:3198)
        at java.awt.LightweightDispatcher.dispatchEvent(Container.java:3128)
        at java.awt.Container.dispatchEventImpl(Container.java:1613)
        at java.awt.Window.dispatchEventImpl(Window.java:1606)
        at java.awt.Component.dispatchEvent(Component.java:3477)
        at java.awt.EventQueue.dispatchEvent(EventQueue.java:456)
        at java.awt.EventDispatchThread.pumpOneEventForHierarchy(EventDispatchThread.java:201)
        at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:151)
        at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:145)
        at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:137)
        at java.awt.EventDispatchThread.run(EventDispatchThread.java:100)


F that s man, what the hell Angry
Offline DavidYazel

Junior Duke




Java games rock!


« Reply #8 - Posted 2003-11-24 17:52:23 »

Looks like you attempted to change a transform group's transform when the view was rendering a frame.  Since this causes (really bad) things to happen as the bounds are recalculated in the middle of the rendering I have put a check in there to stop that.

David Yazel
Xith3D Project Founder
http://xith3d.dev.java.net

It may look complicated, but in the end it is just a bunch of triangles
Offline endolf

JGO Coder


Medals: 7
Exp: 15 years


Current project release date: sometime in 3003


« Reply #9 - Posted 2003-11-24 18:03:40 »

Quote
Thanks Jeff, that fixed it

*cough*check the poster*cough*

Endolf (not Jeff Smiley)

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Java Cool Dude

Senior Duke




Java forever


« Reply #10 - Posted 2003-11-24 18:09:02 »

Ooops mah bad Tongue Endolf
@David:
Any tips on how to fix that?
Offline Java Cool Dude

Senior Duke




Java forever


« Reply #11 - Posted 2003-11-24 18:14:16 »

Come to think about it, it only happened when I try to detach a BranchGroup from another:
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   if(e.getSource() == physicsState){
     onOff = !onOff;
     if(onOff){
       physicsState.setLabel("Physics On");
       main.content.addChild(main.holdSurface);
     }
     else{
       physicsState.setLabel("Physics Off");
       main.holdSurface.detach();
     }
     managerP.setPhysicsState(onOff);
   }

Hell breaks loose when I try to run that piece of code which is triggered by a button
Offline Java Cool Dude

Senior Duke




Java forever


« Reply #12 - Posted 2003-11-24 18:20:14 »

If that's of any help :/
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  public void updateMainGroup(){

    transform.rotX(rotX);
    transform.setTranslation(locateAndRotate);
    particlesGroup.setTransform(transform);
    surfaceGroup.setTransform(transform);
    transform.get(objectViewMatrix);
    managerP.billBoardParticles(objectViewMatrix);
  }

  public void reset(){
    origin.set(0,0,0);
    managerP.setParticlesOrigin(origin);
    locateAndRotate.set(0,0,zoom);
    rotX =(float)Math.PI/6f;
    managerP.setEmissionDirection(new Vector3f(0,1,0));
    managerSI.resetEmissionDirection();
    updateMainGroup();
  }

  public void run(){

    while (true){
      if(current == 0)
        current = System.currentTimeMillis();
      if(System.currentTimeMillis() - current >=500){
        frame.setTitle("Galactic Village Particles: FPS " + (fps<<1) );
        current = 0;
        fps     = 0;
      }
      fps++;

      processKeyboard();
      managerP.updateParticles();
      view.renderOnce();
    }
  }
Offline William Denniss

JGO Coder


Projects: 2


Fire at will


« Reply #13 - Posted 2003-12-10 11:54:04 »

http://xith.org/download/builds/2003-12-11_cvs/

Includes all recent additions/fixes to CVS including the OggLoader fix, addition of Ase TransformGroup Tree support and the background colour fix.

night all Smiley

Will.

Offline William Denniss

JGO Coder


Projects: 2


Fire at will


« Reply #14 - Posted 2003-12-22 23:41:22 »

Latest Snapshot:

http://xith.org/download/builds/2003-12-23_cvs/

Will.

Offline William Denniss

JGO Coder


Projects: 2


Fire at will


« Reply #15 - Posted 2004-02-29 10:06:08 »

you know the drill:

http://xith.org/download/builds/2004-02-29_cvs/

quite a few changes in that one, including some new issues with textures.  use at own risk.

Will.

Offline Bombadil

Senior Duke





« Reply #16 - Posted 2004-02-29 16:17:30 »

Quote
you know the drill:

http://xith.org/download/builds/2004-02-29_cvs/

quite a few changes in that one, including some new issues with textures.  use at own risk.

Is there a problem with directional light sources? With the new Xith version the surfaces of a model are being lit differently when the camera (=view) moves, which shouldn't be I think (at least the Xith version until 3 or 4 days ago didn't do this and I think it has been correct).
Anybody with better 3d knowledge than me (which means: everybody, grin) would like to comment?
Offline Yuri Vl. Gushchin

Senior Duke




Speak Java!


« Reply #17 - Posted 2004-02-29 18:42:42 »

I do not see any problems with lighting on my tests. Lighting-related code was not directly affected by latest changes, but potentially regression bugs may appear of course.

You can always check which changes were made by subscribing to the project CVS mailing list at java.net or reviewing its archive there.

Yuri

Yuri Vl. Gushchin
JProof Group
Offline Bombadil

Senior Duke





« Reply #18 - Posted 2004-03-01 06:13:50 »

Hi Yuri. Since I don't want to flood this thread with my questions, I've replied in a new thread, including sample Webstart and code.
Offline William Denniss

JGO Coder


Projects: 2


Fire at will


« Reply #19 - Posted 2004-04-26 03:26:50 »

new build released which uses the updated JOGL

http://xith.org/download/builds/2004-04-25_cvs/

Will.

Offline Java Cool Dude

Senior Duke




Java forever


« Reply #20 - Posted 2004-04-26 03:38:53 »

How about the binaries that go along with it?
Offline William Denniss

JGO Coder


Projects: 2


Fire at will


« Reply #21 - Posted 2004-04-26 06:19:47 »

oops  Lips Sealed

forgot to move it (http://xith.org/download/builds/build.tar.gz)

I'll do that now.

Will.

Offline William Denniss

JGO Coder


Projects: 2


Fire at will


« Reply #22 - Posted 2004-04-26 06:21:33 »

all done - note this build doesn't include Yuri's recent optimisations.

Also the javadoc @ http://xith.org/javadoc/ was updated.

Will.

Offline William Denniss

JGO Coder


Projects: 2


Fire at will


« Reply #23 - Posted 2004-07-28 02:12:36 »

New snapshot now online: http://xith.org/download/builds/2004-07-28_cvs/

Changes include:

* Fog support!
* 3D Textures
* ASE loader improvements
* JOAL linux problems fixed
* texture border support

As always, subscribe to the CVS mailing list if you want to be kept up to date with the latest changes.

I shall try and increase the frequency of community builds to every few weeks (as needed).

Cheers,

Will.

PS.  Please DO NOT use this thread for support.  Create a new thread with the issue instead.

Offline William Denniss

JGO Coder


Projects: 2


Fire at will


« Reply #24 - Posted 2004-09-02 04:58:40 »

New Snapshot: http://xith.org/download/builds/2004-09-02_cvs/

Added Features:
* Background geometry support

Site javadocs (http://www.xith.org/javadoc/) and online source (http://xith.org/src.php) also updated.

Will.

Offline William Denniss

JGO Coder


Projects: 2


Fire at will


« Reply #25 - Posted 2004-09-12 12:14:04 »

New snapshot: http://xith.org/download/builds/2004-09-13_cvs/

Added Features:
  • Foreground Node


Will.

Offline William Denniss

JGO Coder


Projects: 2


Fire at will


« Reply #26 - Posted 2004-09-18 02:08:40 »

http://xith.org/download/builds/2004-09-18_cvs/

ChangeLog:

  • Foreground/Background bugfix (unable to remove from scene)
  • Empty methods and unused fields removed from com.xith3d.scenegraph


You are strongly advised to update to this version of Xith3D as there have been many empty methods removed from the scenegraph.  If you were using one of these methods the chances are your code did nothing!  If you think a non-empty method was removed in error, it is important to raise this ASAP so it can be put back in.

Will.

Offline TheAnalogKid

JGO Coder


Projects: 2



« Reply #27 - Posted 2005-02-05 13:40:39 »

Any news about Xith3D? No new build since September 2004.

Offline William Denniss

JGO Coder


Projects: 2


Fire at will


« Reply #28 - Posted 2005-02-08 00:40:12 »

new build:  http://xith.org/download/builds/2005-02-08_cvs/Xith3D_2005-02-08_cvs.tar.gz

Sorry for the delay, I have been extreemly busy.

New in this build:

* LWJGL support, with updated LWJGL libs (latest stable release)
* Inclusion of the Xith3D toolkit including some excellent geometry classes.

Javadocs here (now includes fully documented geometry package): http://xith.org/javadoc/

Will.


Offline TheAnalogKid

JGO Coder


Projects: 2



« Reply #29 - Posted 2005-02-08 11:33:55 »

great news!

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