Java-Gaming.org Hi !
Featured games (83)
games approved by the League of Dukes
Games in Showcase (539)
Games in Android Showcase (132)
games submitted by our members
Games in WIP (603)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  sRGB framebuffers  (Read 1050 times)
0 Members and 1 Guest are viewing this topic.
Offline integeruser

Junior Devvie


Medals: 11



« Posted 2012-06-11 15:26:24 »

Hi guys, i'm back with another srgb question.

correct / wrong:


I want the screen image to be in the sRGB colorspace. In FreeGLUT i have to include the GLUT_SRGB flag, in LWJGL i was told to create this Display:

1  
Display.create(new PixelFormat().withSRGB(true));

but i don't notice changes.
glEnable/glDisable GL_FRAMEBUFFER_SRGB makes the image brighter/darker, but no as brighter as the correct image i posted before.

I don't post code here, it's too long: i'm asking you suggestions and hypotesis on what could be wrong. Thanks in advance
Offline theagentd

« JGO Bitwise Duke »


Medals: 366
Projects: 2
Exp: 8 years



« Reply #1 - Posted 2012-06-11 19:19:36 »

No idea. You could try to create an FBO and render to it instead.

Myomyomyo.
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

rwatson462 (35 views)
2014-12-15 09:26:44

Mr.CodeIt (26 views)
2014-12-14 19:50:38

BurntPizza (53 views)
2014-12-09 22:41:13

BurntPizza (86 views)
2014-12-08 04:46:31

JscottyBieshaar (48 views)
2014-12-05 12:39:02

SHC (62 views)
2014-12-03 16:27:13

CopyableCougar4 (64 views)
2014-11-29 21:32:03

toopeicgaming1999 (126 views)
2014-11-26 15:22:04

toopeicgaming1999 (116 views)
2014-11-26 15:20:36

toopeicgaming1999 (34 views)
2014-11-26 15:20:08
Resources for WIP games
by kpars
2014-12-18 10:26:14

Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!