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  sRGB framebuffers  (Read 1157 times)
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Offline integeruser

Junior Devvie


Medals: 11



« Posted 2012-06-11 15:26:24 »

Hi guys, i'm back with another srgb question.

correct / wrong:


I want the screen image to be in the sRGB colorspace. In FreeGLUT i have to include the GLUT_SRGB flag, in LWJGL i was told to create this Display:

1  
Display.create(new PixelFormat().withSRGB(true));

but i don't notice changes.
glEnable/glDisable GL_FRAMEBUFFER_SRGB makes the image brighter/darker, but no as brighter as the correct image i posted before.

I don't post code here, it's too long: i'm asking you suggestions and hypotesis on what could be wrong. Thanks in advance
Online theagentd

« JGO Bitwise Duke »


Medals: 474
Projects: 2
Exp: 8 years



« Reply #1 - Posted 2012-06-11 19:19:36 »

No idea. You could try to create an FBO and render to it instead.

Myomyomyo.
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