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  How to create a JBullet shape from vertex array?  (Read 672 times)
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Offline professorx

Junior Newbie

« Posted 2012-06-07 21:52:54 »

I am new to JBullet, but I am using it for physics in my game. I am wondering how to create a rigidbody out of a vertex array, beacuse I have some terrain I generated with Ardor3D's terrain generation system, (I used an ArrayTerrainDataProvider) and I have the array of points for the vertices. How can I create a JBullet RigidBody from this vertex array?
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