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  (Solved) 2D Overlay lwjgl  (Read 1144 times)
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Offline mooman219

Junior Newbie





« Posted 2012-06-06 22:21:24 »

How would I overlay an object on the screen so that when I use glVertex2i(x, y);, it is in relation to the screen and not the translation.

Right now I am using glTranslatef to move the screen around, so when I decided to attempt to make a gui that overlays over the screen, I realized that the gui would also be translated. Of which I do not want.
Offline PaidGEEK

Senior Duke


Medals: 5
Projects: 3


twitter.com/PaidGEEK


« Reply #1 - Posted 2012-06-06 22:25:47 »

Well, the simplest way is to surround your world render code and gui code into glPushMatrix and glPopMatrix. (both separately) And then do the world translations in there.

Improvisational programmer.
Offline mooman219

Junior Newbie





« Reply #2 - Posted 2012-06-06 22:44:05 »

I did what you told me to do.

It works great, and is simple. Thank you very much for your help Cheesy!!!!!
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