Pixel Rain is a game I have been slowing making in my spare time lately.
The idea behind it was to make a game that didnt use a single image. I wanted to
see how nice and beautiful I could make a game by just using Swing and the default
graphics class.
Objective: The objective of pixel rain is to fill your 'red' and 'blue' rain meters to complete a level. To do this, you play
as a "magnet" which can only capture 1 type of rain at a time. The bigger the rain you capture, the more the corresponding
meter will increase upon deposit. You must fill both meters completely before you magnetic power runs out. Capturing 'green'
rain will temporarily increase your current power level.
For more information, read the instructions page in-game for controls and a deeper explanation of how the game works.
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None of the music was made by me. The music was taken from example stuff that came with an FL Studio package that seemed to fit
the game. One track was from a youtube video. However, all of the FX were made by me.
I got fed up with audio issues so I did use slick for the audio. but thats it.



http://www.youtube.com/v/nALU-k69Xt0?version=3&hl=en_US&start=[size=28pt]
Pixel Rain - Build 1.0 (Mediafire link)[/size]
Upon running it may stall for a few seconds as it loads the sounds.