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  Quadrics and Translucency  (Read 674 times)
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Offline SamiLakka

Senior Newbie




Java games rock!


« Posted 2003-11-22 13:25:19 »

Hi,


how do I make my quadrics translucent? I'm using glutSolidSphere to draw
my quadrics, and I color them with glColor3f. I tried to change glColor3f to
glColor4f and specify alpha-value but it didn't have any effect. My quadrics'
materials are:

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private float no_mat[] = {0.0f,0.0f,0.0f,1.0f}; // Materials

private float mat_diffuse[] = {0.1f,0.5f,0.8f,1.0f};

private float mat_specular[] = {1.0f,1.0f,1.0f,1.0f};

private float no_shininess[] = {3.0f};

glMaterialfv (GL.GL_FRONT, GL.GL_AMBIENT, no_mat);

gl.glMaterialfv (GL.GL_FRONT, GL.GL_DIFFUSE, mat_diffuse);

gl.glMaterialfv (GL.GL_FRONT, GL.GL_SPECULAR, no_mat);

gl.glMaterialfv (GL.GL_FRONT, GL.GL_SHININESS, no_shininess);

gl.glMaterialfv (GL.GL_FRONT, GL.GL_EMISSION, no_mat);




Regards,

- Sami


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