I said tiling, as in "to tile". IIRC, slick will pad it out to POT dimensions, which makes it not a tileable texture.
One texture per sprite is reasonably common for characters with very smooth animations. I'm talking about one texture per frame, and yes some people actually try to do that.
ah yes, I read tilTing, as in rotation I guess
(Slick hacks it so that an Image has the correct width and height, not POT, so tiling that way does actually work)
yeah for tiles you really have to use a proper implementation, in my case tilesheets and vbo's
well yeah, eventually we are going to do it properly too, we just want to release something first
anyway my point is, that it's nice slick at least lets you do this