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  Voxel Based Engine using VBO's  (Read 2315 times)
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Offline Phased
« Posted 2012-05-28 10:40:10 »

Well, I am fairly new to 3d development, and fairly new to LWJGL, I have done a few things in it, but this time I cant find any good tutorials on VBO's or Voxel based engines anywhere.

I was hoping someone could either create a quick tutorial that's still in depth, well commented and explains how everything works to create a VBO and  render some into a bigger cube (and colourized).

I think after I know how to create voxels and render them efficiently, I am assuming VBO's will be the best way to render them, I should be fine for a while tweaking around and testing. =)

Thanks, Phased.
Offline Sickan

Senior Member


Medals: 6



« Reply #1 - Posted 2012-06-04 17:14:20 »

You don't really need to search for LWJGL tutorials, any OpenGL tutorial should do just fine. And I believe there is a few of them out there for what you need.

I'm just here to learn.
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« Reply #2 - Posted 2012-06-04 17:17:15 »

http://www.java-gaming.org/topics/introduction-to-vertex-arrays-and-vertex-buffer-objects-opengl/24272/view.html

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