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  Small controller issue  (Read 923 times)
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Offline princec
« League of Dukes »

JGO Kernel


Medals: 197
Projects: 3


Eh? Who? What? ... Me?


« Posted 2012-05-25 19:53:12 »

I've got a 360 controller here - and the good news is that it works perfectly.

I've also got a Saitek controller here - a pretty standard looking wired USB gamepad with two analogue sticks etc. etc. The problem is the getRXAxisValue()/getRYAxisValue() methods don't work, when really I'd expect them to work. The hack I'm using to cope with it looks like this:
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   float fireXaxis = Game.getControllerType() == ControllerType.XBOX360 ? c.getRXAxisValue() : c.getAxisValue(2);
   float fireYaxis = Game.getControllerType() == ControllerType.XBOX360 ? c.getRYAxisValue() : c.getAxisValue(3);

where I detect the controller type by checking the axis names with the following lame hackery:
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   Set<String> axes = new HashSet<String>();
   for (int i = 0; i < controller.getAxisCount(); i ++) {
      axes.add(controller.getAxisName(i).toLowerCase());
   }
   if (axes.contains("y axis") && axes.contains("x axis") && axes.contains("y rotation") && axes.contains("x rotation")) {
      controllerType = ControllerType.XBOX360;
   } else {
      controllerType = ControllerType.GENERIC;
   }


This all looks like hax to me. Can I do this better?

Cas Smiley

Offline endolf
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JGO Coder


Medals: 4
Projects: 1


Current project release date: sometime in 3003


« Reply #1 - Posted 2012-05-25 19:59:01 »

What happens when you run the JInput controller text test or controller read test?, it should show you what the device name and what axis it thinks it has.

Endolf

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