I don't see the point of relying on at AWT anymore. LET IT DIE!

Why that? I like awt...
I used to like AWT, then I took an OpenGL to the brain.
Yeah... your right about the Java2D part of AWT. But the window Toolkit is rather good (IMO). And I think it's even better as a combination with JOGL (since this is the OpenGL you took to your brain

).
AWT's fine. Well the windowy bit is anyway. Rather complex though, and the Display API was conceived as something ultra simple that "Just Worked". It's a bit lacking nowadays with the prevalence of multi monitor displays and the subtle encroachment of LWJGL into general application domains instead of just games. There are musings of a rewrite for LWJGL 3.0.
Cas

OH! awesome. I have problems with the DisplayModes from LWJGL. I can only play LWJGL-games on super-fullscren, which means: over 2 screens.... And that does not look good. Not at all

Bad thing too is, that many LWJGL-Users just allow the game to be fullscreen and that, well, sucks.
Oh, and I can't wait for the LWJGL 3.0 release
