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  Diabolus Ex Machina  (Read 13466 times)
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Offline 65K
« Reply #30 - Posted 2012-10-13 18:12:24 »

Finally I got to set up the fullscreen mode and migrated the game lobby to OpenGL with the help of LibGdx UI stuff.
Goodbye Java2D. It was nice but OpenGL is nicer. As long as I don't have to mess with the low level details.
Some game options are editable now from the new options panel.
The new context sensitive help system offers great game play hints for a better overall game understanding. More or less.
Some sprite decorations were added to indicate the player sprite and power, and give morphing hints.

Offline deathpat
« Reply #31 - Posted 2012-10-13 19:41:10 »

I tried it !
Everything is much better than the last time I tried Smiley Fullscreen is a big plus, in addition to the background soundtrack it helps a lot being in the mood imho.
Getting rid of swing makes the overall look of the menus really better.

I had to switch to the default controls ( arrows ), because I have a french keyboard Smiley Maybe it could be a good idea to detect the keyboard layout and adapt the key mapping in consequence ( maybe based on the default java locale ). Playing with the arrows was not very convenient as I'm right handed Smiley ... but it's still a good point compared to a lot of games I try here that have only WSAD and that are just unplayable with a french keyboard.

For the game itself I was able to reach level 2 so I'm quite happy Smiley I still have to understand better the camouflage thing but anyway ..

Something else, it would be great to be able to consult the options during the game in order to have a look at the keyboard bindings. I had to try all the keys to activate the teleporter Smiley

Good work !

work in progress : D A E D A L U S
Offline Varkas
« Reply #32 - Posted 2012-10-14 11:06:27 »

It looks very impressive.

Indeed, very nice graphics and font design work!

if (error) throw new Brick(); // Blog (german): http://gedankenweber.wordpress.com
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Offline 65K
« Reply #33 - Posted 2012-10-14 18:17:21 »

Thanks guys.
Alright, the keyboard. Internally, it is already flexibly mapped. But an option key dialog is missing to save from editing the property files directly.
To see the mapping during the game, click the help button at the lower left or press F1.

Offline 65K
« Reply #34 - Posted 2013-04-11 16:54:15 »

The big Box2D update.
Box2D, called with the LibGdx binding, is now used for
  • general movement with acceleration and bouncing
  • collision detection
  • field-of-view calculaton for AI
  • lighting via Box2DLights

The overall impression and feeling of the game mechanics is now much better compared to my own crappy hacked solution before.
Box2D was easy to integrate. A short how-to can be found at my blog.

Offline dime26

Senior Devvie


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Should traffic wardens be armed?


« Reply #35 - Posted 2013-04-11 17:28:45 »

Just had a go for 5 minutes.

The menus look cool, nice consistent graphics through out the game so far. The shadows create a good dark look and liked the doors. I am not sure what Morph does and not sure what the icons are at the bottom of the screen?

So far this game has potential but is lacking in excitement, something not quite right about the movement.

Look forward to see some updates
Offline SwampChicken
« Reply #36 - Posted 2013-04-13 03:55:44 »

Paradroid?
Offline 65K
« Reply #37 - Posted 2013-04-13 07:30:37 »

Paradroid?
More or less...

Offline 65K
« Reply #38 - Posted 2013-05-17 09:08:00 »

Update 0.9.0 brings graphic assets in different tile sizes for a better image quality and to support small phone screens.

Diabolus Ex Machina is also at Steam Greenlight

Offline deathpat
« Reply #39 - Posted 2013-05-17 12:15:35 »

upvoted Wink

I didn't know you were on greenlight, you should have posted a link here when you published, it could have bring some more votes/visibility.

work in progress : D A E D A L U S
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline 65K
« Reply #40 - Posted 2013-05-18 06:31:20 »

upvoted Wink

I didn't know you were on greenlight, you should have posted a link here when you published, it could have bring some more votes/visibility.
Oh well, Greenlight...
But thanks anyway Smiley

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