Java-Gaming.org Hi !
Featured games (90)
games approved by the League of Dukes
Games in Showcase (780)
Games in Android Showcase (233)
games submitted by our members
Games in WIP (856)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Ardor3d + JBullet: setting camera as rigidbody  (Read 1214 times)
0 Members and 1 Guest are viewing this topic.
Offline professorx

Junior Newbie





« Posted 2012-05-10 21:50:30 »

I am making a game in Ardor3D with JBullet, and I have created a CameraMotionState that extends MotionState, and created a RigidBody for the camera. The problem is, if I set the RigidBody mass to 0, the camera is free to move around by pressing keys, but it can go through objects. If I set the mass to anything else, then the camera falls and can't go through objects, but it is not free to move by pressing keys. How can I make it so the camera's RigidBody if free to move around, but still collides with objects?
Pages: [1]
  ignore  |  Print  
 
 

 
hadezbladez (703 views)
2018-11-16 13:46:03

hadezbladez (347 views)
2018-11-16 13:41:33

hadezbladez (688 views)
2018-11-16 13:35:35

hadezbladez (171 views)
2018-11-16 13:32:03

EgonOlsen (2362 views)
2018-06-10 19:43:48

EgonOlsen (2474 views)
2018-06-10 19:43:44

EgonOlsen (1463 views)
2018-06-10 19:43:20

DesertCoockie (2128 views)
2018-05-13 18:23:11

nelsongames (1904 views)
2018-04-24 18:15:36

nelsongames (2572 views)
2018-04-24 18:14:32
Deployment and Packaging
by mudlee
2018-08-22 18:09:50

Java Gaming Resources
by gouessej
2018-08-22 08:19:41

Deployment and Packaging
by gouessej
2018-08-22 08:04:08

Deployment and Packaging
by gouessej
2018-08-22 08:03:45

Deployment and Packaging
by philfrei
2018-08-20 02:33:38

Deployment and Packaging
by philfrei
2018-08-20 02:29:55

Deployment and Packaging
by philfrei
2018-08-19 23:56:20

Deployment and Packaging
by philfrei
2018-08-19 23:54:46
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!