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  Ardor3d + JBullet: setting camera as rigidbody  (Read 968 times)
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Offline professorx

Junior Newbie





« Posted 2012-05-10 21:50:30 »

I am making a game in Ardor3D with JBullet, and I have created a CameraMotionState that extends MotionState, and created a RigidBody for the camera. The problem is, if I set the RigidBody mass to 0, the camera is free to move around by pressing keys, but it can go through objects. If I set the mass to anything else, then the camera falls and can't go through objects, but it is not free to move by pressing keys. How can I make it so the camera's RigidBody if free to move around, but still collides with objects?
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