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  Tile Collision problem :/  (Read 468 times)
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Offline marrw

Junior Newbie





« Posted 2012-05-09 18:21:32 »


Edit: Solved it! Smiley


Hello!
Im making a a tile based game, and now im adding collision detection between player and a tile.

The collision works for only a small corner of the object and not the whole thing and i cant figure out how to fix it.
Player.java
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public int tile(float i){
      return (int)Math.floor(i / 16 );
     
     
   }
   public void update (int delta, Level level){
         if(!level.solid(tile(x +  +  dx *delta), tile(y)))
               x += dx *delta;
         
         //else if(!level.solid(tile(x), tile(y += dy *delta)))
           y += dy *delta;
     
     
     
   }



Level.java
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public boolean solid(int x,int y){
     
      if(x < 0 || x >= getMapWidth())
         return true;
         if(y< 0 || y >= getMapHeight())
            return true;
     
      if(data[x][y]==1)
         return true;
      return false;
     
     
   }


So the player checks if the next tile is solid.. Its a txt based map Smiley
But as i said it only works with top left corner of the player and i cant figure out how to make the whole player(64x64)
Cheers! // Marrw Smiley
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