How would I go about and do that? I've been trying a few different setups but I can't seem to figure this out.
My initialization looks like this:
GLProfile glP = GLProfile.getDefault();
GLCapabilities glC = new GLCapabilities(glP);
tileCanvas = new TileCanvas(glC);
this.tileSelector = new TileSelector(glC, tileCanvas.getContext());
The only thing that gets it rendering both scenes is if I create another Texture for the TileCanvas and bind it during its rendering.