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  Tile Collision  (Read 1270 times)
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Offline Tim_Wilson

Senior Member


Medals: 7
Projects: 1



« Posted 2012-05-03 00:28:41 »

I have multiple tiles in an array.  I want to set collision between them and the player.  Currently, I am trying to do the collision check by a static boolean in the player class, but with this:
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if(tile[i].collision) {
Player.collision = true;
}else{
Player.collision = false;
}


I'm guessing you can tell that if any of the tiles do not have the collision, neither does the player.  Does anybody know what I should do?

Thanks!
Offline ra4king

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Exp: 5 years


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« Reply #1 - Posted 2012-05-03 02:00:41 »

Static boolean?! Why?! Shocked

Make a non-static method called collideWith(Tile tile) in player which you just call when the player collides with a tile.

Offline Tim_Wilson

Senior Member


Medals: 7
Projects: 1



« Reply #2 - Posted 2012-05-03 02:06:19 »

I thought i needed to use a boolean though, so I can only allow jumping if there is a tile below the player, and only allow falling if there isn't.
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Offline ra4king

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Medals: 337
Projects: 2
Exp: 5 years


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« Reply #3 - Posted 2012-05-03 02:29:09 »

That stuff is handled privately and non-statically inside the Player class.

Offline Riven
« League of Dukes »

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« Reply #4 - Posted 2012-05-04 19:09:43 »

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-  if(tile[i].collision) {
-     Player.collision = true;
-  }else{
-     Player.collision = false;
-  }

+  Player.collision = tile[i].collision;

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Offline sproingie

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Medals: 202



« Reply #5 - Posted 2012-05-04 19:19:13 »

Ooh first real use of the correcting feature Smiley
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