hi, your guys.during my game-programming time have been encountering problem, collision detection problem.
such as the following case , for example. given two game object,one for "ball" that has inconstant speed to act under the wall, one for "thin wall"(line) that is static object used to block that ball. one time,suddenly, once ball's speed approach to big cause collision detection failed,that is ball run across the wall instantly, above the wall. it's definitely wrong.
such as the collision detection problem, how would you solve this. thank you.