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  Physics engine working and I´m happy!!  (Read 689 times)
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Offline Axeman

Senior Member


Medals: 4



« Posted 2012-04-25 16:58:48 »

Just got my RK4 integrator working and it´s capable of dealing with mass and I can attach springs to object and it just... Works! It´s a beautiful thing to see my "spaceship", a triangle, skidding around the screen and a rendered force vector showing how force is applied to the object. It´s a great day for this newbie and I just had to tell the world. Smiley
Offline _Al3x

JGO Coder


Medals: 7
Projects: 1


Indie Games FTW!


« Reply #1 - Posted 2012-04-25 17:05:42 »

Show us a video already! Smiley

Offline Axeman

Senior Member


Medals: 4



« Reply #2 - Posted 2012-04-26 00:07:00 »

I´ll do that right after I get around to do the "tractor beam". Should be any day now... Smiley
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Offline Axeman

Senior Member


Medals: 4



« Reply #3 - Posted 2012-04-29 22:41:27 »

Wow! I never saw this coming... Right after a posted this thread I felt something wasn´t right. I had "force" but not "momentum", which set me out on a Don Quijote hunt for the missing vector "momentum". I begun changing my code, bit by bit, until everything was totally unrecognizable. Nothing worked and felt like I had no idea what I was doing...

Now, 4 days of banging my head against the wall later I have gained some understanding. And I´ve realized I got it right the first time. Cheesy So now I´ve come full circle with basically the same code I had 4 days ago and a lot more understandning of what is going on. Knowledge can be a harsh mistress... Smiley
Offline Tim Spekler
« Reply #4 - Posted 2012-04-29 23:26:35 »

Ahah ! The joy of coding  Grin
Everybody knows those awesome moments when everything works fine and the bads one that gives you a headache.
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