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  Is It Java 2D or Me?  (Read 1003 times)
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Offline Vladiedoo
« Posted 2012-04-25 03:39:17 »

So I've been inspired by deathpat's Daedalus and I've been trying to make a simple Java 2D clone of it (with a more RPG based theme though). Note: Daedalus is made with OpenGL through LWJGL.
http://www.java-gaming.org/topics/iconified/26049/view.html

I have a question and a problem.

Do I want to make my map as small tiles?
I currently have a background image that I rotate but it lags really bad, is this Java 2D not being fast enough or poor coding?
Offline ReBirth
« Reply #1 - Posted 2012-04-25 03:59:54 »

Yes java2d has problem on rotating big image.

Offline davedes
« Reply #2 - Posted 2012-04-25 04:16:13 »

Obvious answer: Don't use Java2D. Roll Eyes

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Offline UprightPath
« Reply #3 - Posted 2012-04-25 04:17:54 »

Use Slick, LWJGL or libGDX. Cheesy

Well, use LWJGL in its pure form or something that makes use of it in those two thingers!

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