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Online cubemaster21

Senior Member


Medals: 4
Projects: 1



« Posted 2012-04-24 22:21:21 »

I'm trying to make my game so that once you go higher than the top of the screen, the screen will begin to scroll with you, but I have no idea how to do this, the current method that i have right now, checks to see if the player's y value is lower than 0, and if it is, then it adds to my Y offset. but it just keeps adding and adding. Any help with this?

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Offline ReBirth
« Reply #1 - Posted 2012-04-25 04:55:04 »

In my approach I'll take use of bufferimage and swap it to roll. But it's hard to maintain and use lots of memory.

Offline jammas615

Junior Member


Projects: 1



« Reply #2 - Posted 2012-04-25 05:01:20 »

it just keeps adding and adding.

Are you sure it's not checking and adding an offset but the player's y is always less than 0?

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Offline jonjava

JGO Knight


Medals: 32



« Reply #3 - Posted 2012-04-25 06:11:48 »

Yeah you probably want to have an offset based on the screen or player position in your drawing methods so you can cancel out the difference and have things remain visible.

1). The tiles move WITH the screen. It does what it's supposed to do, because the screen position changes, so should the tiles used to represent the new position of the screen:



[SOLUTION]: If we want the visible screen/canvas to stay in place, we simply alter the horizontal and vertical offsets to cancel out the screens x and y position.[size=8pt]( that we're already familiar with from the OP )[/size]. I.e: horOffset = -screen.xPosition(); verOffset = -screen.yPosition();

So our paint method would look something like this

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int horOff = screen.xPosition();
int verOff = screen.yPosition();
drawImage(sprite, isoX() - horOff,
                            isoY() - verOff, null);


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Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
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