Java-Gaming.org
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
Featured games (78)
games approved by the League of Dukes
Games in Showcase (406)
games submitted by our members
Games in WIP (293)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  LWJGL Object Coordinates  (Read 772 times)
0 Members and 1 Guest are viewing this topic.
Offline lethalwire

Senior Newbie





« Posted 2012-04-24 05:09:02 »

I'm trying to get the object coordinates of objects I'm drawing in 3D space.
I've read that the GL_MODELVIEW_MATRIX is the comprised of the GL_PROJECTION_MATRIX and the transformation_matrix(which isn't defined for lwjgl).

So, are the object coordinates simply in the matrix:
transformation_matrix = GL_PROJECTION_MATRIX * inverse(GL_MODELVIEW_MATRIX);

Also...
If I'm letting the user move the camera around freely in the 3D space, do I have to add anything to the computation when I'm solving for the transformation_matrix?

I've already read that this ISN'T the way it should be done, and that I should be keeping track of any x,y and z coordinates myself. (As this isn't what OpenGL was meant for)
In that case, what method would I use to keep track of x,y and z coordinates if I'm consistently doing something similar to:

glTranslatef(x, y, z);
glRotatef(degree, 0, 1, 0); //Where there could, or could NOT be a rotation
glRotatef(degree, 1, 0, 0);//Where there could, or could NOT be a rotation
glTranslatef(x, y, z);
...
etc.
Offline lethalwire

Senior Newbie





« Reply #1 - Posted 2012-04-24 08:39:23 »

I think I might've figured it out...

=)
* lethalwire puts away the coffee.
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
Get high quality music tracks for your game!

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

The invasion has landed! On Mars! And you're there to beat 'em!
cubemaster21 (84 views)
2013-05-17 21:29:12

alaslipknot (92 views)
2013-05-16 21:24:48

gouessej (123 views)
2013-05-16 00:53:38

gouessej (117 views)
2013-05-16 00:17:58

theagentd (127 views)
2013-05-15 15:01:13

theagentd (114 views)
2013-05-15 15:00:54

StreetDoggy (158 views)
2013-05-14 15:56:26

kutucuk (180 views)
2013-05-12 17:10:36

kutucuk (180 views)
2013-05-12 15:36:09

UnluckyDevil (187 views)
2013-05-12 05:09:57
Complex number cookbook
by Roquen
2013-04-24 12:47:31

2D Dynamic Lighting
by Oskuro
2013-04-17 16:46:12

2D Dynamic Lighting
by Oskuro
2013-04-17 16:45:57

2D Dynamic Lighting
by Oskuro
2013-04-17 16:23:20

Noise (bandpassed white)
by Roquen
2013-04-05 17:36:01

Noise (bandpassed white)
by Roquen
2013-04-03 16:17:38

Java Data structures
by Roquen
2013-03-29 13:21:12

Topic Request
by kutucuk
2013-03-22 21:42:01
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!
Page created in 0.108 seconds with 20 queries.