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  Ludum Dare  (Read 9943 times)
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Online UprightPath
« Reply #60 - Posted 2012-04-25 05:02:43 »

Please do! I have notes saying it could work on Mac, but no one seems to read the notes. xD If it starts at all, it should work. Here it is.

Offline Longarmx
« Reply #61 - Posted 2012-04-25 05:19:42 »

The game does start up, so I guess that's good. Unfortunately, when I try to use the looking thing on a tile at the beginning of the game, it freezes and I have to force quit the game. Overall, I can see this game has a lot of expanding that you could do. Keep this up!

~Longarmx

Offline Eli Delventhal

JGO Kernel


Medals: 42
Projects: 12


Game Engineer


« Reply #62 - Posted 2012-04-25 05:22:51 »

@UprightPath - Worked totally fine for me on Mac. I'd recommend listing it as such.

@ReBirth - Unity just saves a whole lot of time in a lot of ways and is great for 48h competitions. You get physics, 3D, a simple component-based system, etc. I actually had a lot of issues getting it to do what I want this time around though, because it's designed so much to be a usual 3D, trying to get it to be a 2D environment with warped gravity fields was really annoying and is still pretty hudge-podge and buggy.

See my work:
OTC Software
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline ReBirth
« Reply #63 - Posted 2012-04-25 05:39:05 »

Hmm so I guess unity only let you to make a serious awesome 3D game huh? Grin
Some months ago I wanted to try unity but not happened since I chose to learn slick and libgdx.

Online UprightPath
« Reply #64 - Posted 2012-04-25 05:40:58 »

Thank you! I did update it. I mean, it doesn't really work as a game, but at least people on Macs can now see the degree of suck. Cheesy

Offline krasse
« Reply #65 - Posted 2012-04-25 09:40:31 »


I hope you guys like it. I've rated and reviewed all your games if you have a look. I definitely would like to make a game in Java again, so maybe next time. Unity was getting on my nerves this time. Trying to wrangle it to do gravity and collision in weird ways like I did with this (with localized planet gravity) was extremely annoying. I've done the same thing in Java and it was less error prone and also easier.

Thanks for rating and commenting Smiley. I will play and rate your game later today. I'll probably use Java next time since I am more productive then...

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