ReBirth
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Reply #30 - Posted
2012-04-23 04:00:37 » |
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You don't want to know how I created the music  I see piano as canvas. I did want to draw "star" note but it's not quite good.
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UprightPath
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Reply #31 - Posted
2012-04-23 04:03:14 » |
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xD
If should have paced myself better. I spent the first 16 hours messing around with a feature that never even made it into my finished product. I wish I'd gotten to the point where I could include the music. C'est la vie.
And nothing wrong with that, I know I used to do that stuff when I was played Mario Paint. What is that program, by the way?
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krasse
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Reply #32 - Posted
2012-04-23 04:05:04 » |
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Thanks for trying. I updated it. And there an applet too. Let me know if it's fixed.
Works for me too, both the applet and jar. It was a good example of how you can make something both simple and fun. I made something complicated and not fun instead, it was fun though!
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Games published by our own members! Check 'em out!
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davidllanos22
Junior Member   Projects: 2
I'm just a learner!
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Reply #33 - Posted
2012-04-23 04:08:31 » |
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HAHAHAHAHAHAHAHA its a heart haha, i'm laughing so much ,man D: You should post that on LD
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davidllanos22
Junior Member   Projects: 2
I'm just a learner!
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Reply #34 - Posted
2012-04-23 04:14:49 » |
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Thanks for trying. I updated it. And there an applet too. Let me know if it's fixed.
Works for me too, both the applet and jar. It was a good example of how you can make something both simple and fun. I made something complicated and not fun instead, it was fun though! I've been playing for 5 minutes but didn't find the boss D:, I'll play again later. I like the engine, good work 
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krasse
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Reply #35 - Posted
2012-04-23 04:19:06 » |
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I've been playing for 5 minutes but didn't find the boss D:, I'll play again later. I like the engine, good work  Thanks  The boss is just the double-sized enemy straight ahead. He doesn't listen to the "dance" so you must use the other to destroy him  My initial plan included cool, generative and random music each time you started the dance, battery pickups, holes in the ground and fires 
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ReBirth
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Reply #36 - Posted
2012-04-23 04:21:43 » |
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Thanks for trying. I updated it. And there an applet too. Let me know if it's fixed.
Works for me too, both the applet and jar. It was a good example of how you can make something both simple and fun. I made something complicated and not fun instead, it was fun though! Thanks. Your entyr is great. However I find the big boss but don't know how to damage it. HAHAHAHAHAHAHAHA its a heart haha, i'm laughing so much ,man D: You should post that on LD Ofc. http://www.ludumdare.com/compo/2012/04/22/simple-post-mortem/
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Longarmx
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Reply #37 - Posted
2012-04-23 05:42:40 » |
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Hmmm... 10 minutes before submissions are due and I still didnt know how to make an executable jar file. 
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UprightPath
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Reply #38 - Posted
2012-04-23 05:53:39 » |
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I'm lucky! I know how to do all of that thanks to the loveliness that is package-for-store. 
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ReBirth
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Reply #39 - Posted
2012-04-23 06:03:29 » |
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Hmmm... 10 minutes before submissions are due and I still didnt know how to make an executable jar file.  Right click project - export - runnable jar - voila! (watch out that eclipse doesn't include your res)
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Games published by our own members! Check 'em out!
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Longarmx
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Reply #40 - Posted
2012-04-23 06:06:29 » |
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Oh no. I think I did it the hard way  Going into terminal and typing a bunch of stuff.  Oh well, I'll just have to remember that for next time. 
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ra4king
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Reply #41 - Posted
2012-04-23 06:09:03 » |
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Oh no. I think I did it the hard way  Going into terminal and typing a bunch of stuff.  Oh well, I'll just have to remember that for next time.  Congrats, you're officially a nerd! Haha kidding, but doing it the manual way is important to understand how it works, so you can fix it up if you run into any problems. Btw, remember a JAR file is nothing but a ZIP. You can literally create a zip file, put the classes in it, create the MANIFEST.MF file inside the META-INF folder, rename to .jar and it will actually run! 
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Longarmx
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Reply #42 - Posted
2012-04-23 06:15:35 » |
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So I could have literally just gone : right click -> compress and then rename it? Wow.
Oh well, just one question though; for the Ludum Dare submission timer, do they normally extend the time like they did this year or was this a one time thing?
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UprightPath
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Reply #43 - Posted
2012-04-23 06:23:09 » |
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I think it was special circumstances because to the amount of traffic they were getting. Today I was having so much trouble even posting things. xD
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ReBirth
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Reply #44 - Posted
2012-04-23 13:12:08 » |
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Oh no. I think I did it the hard way  Going into terminal and typing a bunch of stuff.  Oh well, I'll just have to remember that for next time.  Enter java4k, you'll do it sooooo many times.
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ReBirth
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Reply #46 - Posted
2012-04-23 13:31:58 » |
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Here is mineI like your entry. The gfx and music are cool.
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Longarmx
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Reply #47 - Posted
2012-04-23 23:00:00 » |
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Here my sad thing: http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=12688 This was my first game I've ever made. Made in 13 hours because I started late. I really enjoyed doing a small programming marathon though. I will continue working on this game and try to fix bugs and make the game better. I have only had about 7 months of java experience with about a 3 month inactive period in there. Hopefully you guys will enjoy this for what it's worth. ~Longarmx PS: I think I just created a new group of people. The ultranoobs! (I'm in it)
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davidllanos22
Junior Member   Projects: 2
I'm just a learner!
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Reply #48 - Posted
2012-04-23 23:23:48 » |
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Here my sad thing: http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=12688 This was my first game I've ever made. Made in 13 hours because I started late. I really enjoyed doing a small programming marathon though. I will continue working on this game and try to fix bugs and make the game better. I have only had about 7 months of java experience with about a 3 month inactive period in there. Hopefully you guys will enjoy this for what it's worth. ~Longarmx PS: I think I just created a new group of people. The ultranoobs! (I'm in it) I've been programming since December, so we've been programming for the same time  You can check my game i've posted a few posts above. About the game...THE GAME SCREEN IS SO FUUUCiUASHAOSAISNG BIG and I can't see where thing are xD I suggest you to use a lower resolution, just because not everybody has the same size of your monitor.
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Longarmx
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Reply #49 - Posted
2012-04-23 23:30:22 » |
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I'm sorry that the screen's resolution is too big. I even made it smaller than it originally was. I'll make a smaller version because it will take a long time to reposition the graphics and remake the levels smaller and stuff. I only made the screen about 1256 x 900. What size of moniter do you have? Also, I think it's cool that you have been programming the same amount of time as me. Perhaps we can get together one day and make a small project. Also, sorry there was no sound. I am going to learn how to implement it next. I also really enjoyed your game. I had a fun time with it.  ~Longarmx
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davidllanos22
Junior Member   Projects: 2
I'm just a learner!
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Reply #50 - Posted
2012-04-23 23:51:26 » |
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It's 1280x800 :S I thought the game screen was bigger xD Anyway I'm not able to collect all the coins because I can't see where they are haha Thanks for playing!  Yeah, maybe we can do something! We could get together in a future LD Jam ,who knows!  Keep working 
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Riven
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Reply #51 - Posted
2012-04-24 00:22:46 » |
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Btw, remember a JAR file is nothing but a ZIP. You can literally create a zip file, put the classes in it, create the MANIFEST.MF file inside the META-INF folder, rename to .jar and it will actually run!  Not true. The zip entry 'META-INF/MANIFEST.MF' must be the first* entry and uncompressed. So it's better to use the tools that make JARs, instead of messing with zip files. * Second entry if the first entry is the 'META-INF' directory.
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Longarmx
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Reply #52 - Posted
2012-04-24 00:26:22 » |
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Could you post a screenshot of what your game looks like on your screen so that I can scale down the game?
Also, could anyone tell me how to enable the maximize button so that all the images resize themselves once the window changes sizes?
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ra4king
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Reply #54 - Posted
2012-04-24 05:42:50 » |
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Btw, remember a JAR file is nothing but a ZIP. You can literally create a zip file, put the classes in it, create the MANIFEST.MF file inside the META-INF folder, rename to .jar and it will actually run!  Not true. The zip entry 'META-INF/MANIFEST.MF' must be the first* entry and uncompressed. So it's better to use the tools that make JARs, instead of messing with zip files. * Second entry if the first entry is the 'META-INF' directory. I remember someone else told me that before too, but after trying it, it still worked. I created the META-INF folder last to ensure it's it the last entry. It still worked :S
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pitbuller
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Reply #55 - Posted
2012-04-24 08:58:39 » |
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No single person would build house without tools to just learn how to build house without tools becouse this wont give any concreate skill needed for real life. If you want to build houses. Read theory a bit then learn to use the tools and then start building houses. Why coding should be any different?
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Eli Delventhal
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Reply #56 - Posted
2012-04-25 02:01:52 » |
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Mine: http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=531I hope you guys like it. I've rated and reviewed all your games if you have a look. I definitely would like to make a game in Java again, so maybe next time. Unity was getting on my nerves this time. Trying to wrangle it to do gravity and collision in weird ways like I did with this (with localized planet gravity) was extremely annoying. I've done the same thing in Java and it was less error prone and also easier.
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UprightPath
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Reply #57 - Posted
2012-04-25 04:13:29 » |
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Huh, do any of your guys have a Mac that you can use to test my entry? I don't know anyone who has one so I wasn't able to check if it would. I believe that it will, but I don't know!
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ReBirth
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Reply #58 - Posted
2012-04-25 04:50:46 » |
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@Eli Thanks for rate. I commented on your entry page about a bug that prevent me to move on. Tell us, what advantage of unity?
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Longarmx
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Reply #59 - Posted
2012-04-25 04:59:56 » |
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@UprightPath I could test it for you.
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