Java-Gaming.org
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
Featured games (78)
games approved by the League of Dukes
Games in Showcase (407)
games submitted by our members
Games in WIP (293)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Auto turrets  (Read 746 times)
0 Members and 1 Guest are viewing this topic.
Offline cubemaster21

Senior Member


Medals: 4
Projects: 1



« Posted 2012-04-20 03:31:19 »

I want to add a sort of turret to my game, that, if an enemy is close enough, the turret will begin to shoot it. but while it's shooting that one and another comes within range, i want it to stay on the same target. Is there any easy way to do this?

Check out my game, Viking Supermarket Smash
http://www.java-gaming.org/topics/iconified/28984/view.html
Offline UprightPath
« Reply #1 - Posted 2012-04-20 03:39:15 »

Well, it depends on how your target selection really works, but something like...
1  
2  
3  
4  
newTarget = getClosestTarget();
if(currentTarget == null) {
currentTarget = newTarget;
}

Should work.

Offline Geemili

Junior Member


Projects: 1


No Games Finished


« Reply #2 - Posted 2012-04-20 03:40:14 »

Make it check to see if its target is still in range and still exists. If not, find the next target.

1  
2  
3  
if(target==null||getDistance(x, y, target.x, target.y)>range) {
    target = getNextTarget()
}


[EDIT] It needs to be greater than, not less than.  Roll Eyes
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline DavidW

Junior Member


Medals: 2



« Reply #3 - Posted 2012-04-20 03:51:49 »

How I would do this is have a boolean lookingForTarget which is set to false when the turret is shooting at some thing already.  So something like:

1  
2  
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
31  
32  
33  
34  
35  
36  
public class Turret {

  private float radius = 15;   // Set this to whatever your radius is

  private boolean lookingForTarget = true;
  private Guy target = null;

  ... // Other vars

  public update(ArrayList<Guy> guys) {

    if(lookingForTarget) {
      for(Guy g: guys) {
        if(distanceFromMeToAGuy(g) < raduis) {
          target = g;
        lookingForTarget = false;
          break;          // In case more than one guy entered the raduis this update
                           // just select the first one, you could also
                           // prioritize by HP remaining, or whatever you like
      }
      }

    if(!lookingForTarget) {
      attack(target);
      if(target.isDead()) {
        target = null;
        lookingForTarget = true;
      }
    }
  }

... // more methods here

}

}


Okay so I see that while I was typing all this out others have replied, but I figured I'd post it anyway because whatever!  Tongue
Offline ReBirth
« Reply #4 - Posted 2012-04-20 14:55:03 »

There're many way to do this, as sugessted above. How about your searching method, it works every loop or just when enemy comes or what?

Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
Browse for soundtracks for your game!

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

The invasion has landed! On Mars! And you're there to beat 'em!
cubemaster21 (94 views)
2013-05-17 21:29:12

alaslipknot (102 views)
2013-05-16 21:24:48

gouessej (132 views)
2013-05-16 00:53:38

gouessej (127 views)
2013-05-16 00:17:58

theagentd (138 views)
2013-05-15 15:01:13

theagentd (126 views)
2013-05-15 15:00:54

StreetDoggy (167 views)
2013-05-14 15:56:26

kutucuk (189 views)
2013-05-12 17:10:36

kutucuk (192 views)
2013-05-12 15:36:09

UnluckyDevil (199 views)
2013-05-12 05:09:57
Complex number cookbook
by Roquen
2013-04-24 12:47:31

2D Dynamic Lighting
by Oskuro
2013-04-17 16:46:12

2D Dynamic Lighting
by Oskuro
2013-04-17 16:45:57

2D Dynamic Lighting
by Oskuro
2013-04-17 16:23:20

Noise (bandpassed white)
by Roquen
2013-04-05 17:36:01

Noise (bandpassed white)
by Roquen
2013-04-03 16:17:38

Java Data structures
by Roquen
2013-03-29 13:21:12

Topic Request
by kutucuk
2013-03-22 21:42:01
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!
Page created in 0.148 seconds with 21 queries.