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  3D code  (Read 2004 times)
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Offline deadteck

Senior Newbie





« Posted 2012-04-17 01:35:19 »

Hey, im looking for some code to start a 3D code, ive looked around but i still cant find any  Sad I would like any help

The best ideas will come from the weirdest and sometimes most f***'d up places, you just have to realize them.
Offline Geemili

Senior Member


Medals: 9
Projects: 1
Exp: 2 years


No Games Finished


« Reply #1 - Posted 2012-04-17 01:46:42 »

That doesn't help anyone help you. We need to know stuff like what library are you using.
Offline deadteck

Senior Newbie





« Reply #2 - Posted 2012-04-17 02:02:05 »

im not using any library, im basically running off of the basic java libs and i have lwjgl. but if u want I can add other libs. And sorry, im new to this site  Tongue

The best ideas will come from the weirdest and sometimes most f***'d up places, you just have to realize them.
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Offline ra4king

JGO Kernel


Medals: 345
Projects: 2
Exp: 5 years


I'm the King!


« Reply #3 - Posted 2012-04-17 02:31:46 »

Well if you have LWJGL, then your first step would be to learn OpenGL. Start here for example. Good luck! Smiley

Offline GabrielBailey74
« Reply #4 - Posted 2012-04-17 03:37:42 »

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import java.applet.Applet;
import java.awt.BorderLayout;
import java.awt.GraphicsConfiguration;
import java.awt.Label;

import javax.media.j3d.Appearance;
import javax.media.j3d.BoundingSphere;
import javax.media.j3d.BranchGroup;
import javax.media.j3d.Canvas3D;
import javax.media.j3d.DirectionalLight;
import javax.media.j3d.PolygonAttributes;
import javax.vecmath.Color3f;
import javax.vecmath.Point3d;
import javax.vecmath.Vector3f;

import com.sun.j3d.utils.applet.MainFrame;
import com.sun.j3d.utils.behaviors.vp.OrbitBehavior;
import com.sun.j3d.utils.geometry.Box;
import com.sun.j3d.utils.geometry.ColorCube;
import com.sun.j3d.utils.geometry.Sphere;
import com.sun.j3d.utils.universe.SimpleUniverse;
import com.sun.j3d.utils.universe.ViewingPlatform;

public class WindowDisplay extends Applet {

   private ViewingPlatform ourView;
   private OrbitBehavior B;

   public WindowDisplay() {
      BranchGroup group = new BranchGroup();
      setLayout(new BorderLayout());
      PolygonAttributes attr1 = new PolygonAttributes(
            PolygonAttributes.POLYGON_LINE, PolygonAttributes.CULL_FRONT,
            0.0f);
      PolygonAttributes attr2 = new PolygonAttributes(
            PolygonAttributes.POLYGON_POINT, PolygonAttributes.CULL_FRONT,
            0.0f);
      GraphicsConfiguration config =
      SimpleUniverse.getPreferredConfiguration();
      Canvas3D canvas = new Canvas3D(config);
      add("North", new Label("This is the top"));
      add("Center", canvas);
      add("South", new Label("This is the bottom"));
      SimpleUniverse universe = new SimpleUniverse(canvas);
      //second cube      
     // Create a red light that shines for 100m from the origin
     Color3f light1Color = new Color3f(1.8f, 0.1f, 0.1f);
      BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);
      Vector3f light1Direction = new Vector3f(4.0f, -7.0f, -12.0f);
      DirectionalLight light1 = new DirectionalLight(light1Color, light1Direction);
      light1.setInfluencingBounds(bounds);
      group.addChild(light1);
      //first
     Appearance appearance = new Appearance();
      appearance.setPolygonAttributes(attr1);
      //com.sun.j3d.utils.geometry.Box
     group.addChild(new Sphere(0.4F,appearance));
      // look towards the ball
     ourView = universe.getViewingPlatform();
      ourView.setNominalViewingTransform();
      B = new OrbitBehavior(canvas);
      B.setSchedulingBounds(bounds);
      ourView.setViewPlatformBehavior(B);
      universe.addBranchGraph(group);
   }

   public static void main(String[] args) {
      WindowDisplay demo = new WindowDisplay();
      new MainFrame(demo, 400, 400);
   }
}

Offline _Al3x

Senior Member


Medals: 7


Indie Games FTW!


« Reply #5 - Posted 2012-04-17 14:41:23 »

tl;dr

Mate, use [ code] [ /code], or pastebin please Smiley

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