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  Overlay problem!  (Read 593 times)
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Offline TideS

Junior Newbie





« Posted 2012-04-16 18:55:23 »

Hi,

So, i have render function for my block.
Thats call.
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        b = new Block(1, 1, 1, floorTexture);
        b.render(1f, 1f, 1f);
        b.render(2f, 0, 0);
        b.render(0, 0, 2f);
        b.render(2f, 0, -2f);

But each block overlaps another!
http://gyazo.com/9fa095affabb75548e806ed71915bff1 - Picture
Thanks!
Offline jonjava

JGO Knight


Medals: 32



« Reply #1 - Posted 2012-04-16 19:03:05 »

I'm not much familiar with 3d but I'm assuming what you're looking for is called z-buffering, depth buffering or z-culling for something like that.

Offline TideS

Junior Newbie





« Reply #2 - Posted 2012-04-16 19:10:52 »

Thanks!
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glEnable(GL_CULL_FACE);
glEnable(GL_DEPTH_TEST);
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Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
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