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  [FIXED] Android "Couldn't load file:"  (Read 1254 times)
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Offline Mads

JGO Ninja


Medals: 24
Projects: 3


One for all!


« Posted 2012-04-12 05:24:24 »

I'm assuming some of you tried out Android development. This is probably the most active forum, I could post this on.

I'm using Eclipse with the android plug-in, and I got libgdx running beautifully on there. I even connected my phone, and everything was smooth.
Until now, where I want to include a picture.
Now, on my desktop-build, I have the sprite here "res/ball.png".
On the android side, I have the sprite here: "assets/res/ball.png".

However, it does not work on the android side. It throws the exception "couldn't load file..".
How does this work, now? Where, and how do I access my resources on the android side?

Offline Mads

JGO Ninja


Medals: 24
Projects: 3


One for all!


« Reply #1 - Posted 2012-04-12 05:35:42 »

I fixed it. I was using a FileHandle, instead of
1  
Gdx.files.internal("pathhere");
to load my resources.

Offline badlogicgames
« Reply #2 - Posted 2012-04-12 18:07:41 »

Not to take away traffic from here, but the most active forums on Android/libgdx are at http://www.badlogicgames.com/forum as linked to from the Googe Code page and the main site.

http://www.badlogicgames.com - musings on Android and Java game development
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