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  Measuring FPS  (Read 664 times)
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Offline Z-Man

Senior Member


Medals: 9



« Posted 2012-04-12 02:23:39 »

So, I've been going back and forth between incrementing the FPS control variable by one second and just setting it to the current time when the FPS gets updated. I don't know which to do, or why. Incrementing it by one second reports a silky smooth 60, setting it to the current time reports between 60 and 63. I asked on #lwjgl (that's why the code is a pastie) but nobody answered. Help?

Relevant code: http://www.java-gaming.org/?action=pastebin&id=56
Offline ra4king

JGO Kernel


Medals: 264
Projects: 2


I'm the King!


« Reply #1 - Posted 2012-04-12 06:05:34 »

Setting lastFPS to the current time results in a time leak. You should always be incrementing by 1 second.

Oh and you should be incrementing the fpsCount variable before the if statement because you need to count that frame as part of the second Wink

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Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
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