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  Measuring FPS  (Read 1127 times)
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Offline Z-Man
« Posted 2012-04-12 00:23:39 »

So, I've been going back and forth between incrementing the FPS control variable by one second and just setting it to the current time when the FPS gets updated. I don't know which to do, or why. Incrementing it by one second reports a silky smooth 60, setting it to the current time reports between 60 and 63. I asked on #lwjgl (that's why the code is a pastie) but nobody answered. Help?

Relevant code: http://www.java-gaming.org/?action=pastebin&id=56
Offline ra4king

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« Reply #1 - Posted 2012-04-12 04:05:34 »

Setting lastFPS to the current time results in a time leak. You should always be incrementing by 1 second.

Oh and you should be incrementing the fpsCount variable before the if statement because you need to count that frame as part of the second Wink

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