Hi !
Featured games (90)
games approved by the League of Dukes
Games in Showcase (711)
Games in Android Showcase (213)
games submitted by our members
Games in WIP (785)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  RPG Guide/Example Code  (Read 2523 times)
0 Members and 1 Guest are viewing this topic.
Offline chubmax

Junior Newbie

« Posted 2012-04-10 14:48:18 »

Hi all,

I am attempting a Final Fantasy/Pokemon turn based RPG game with Slick2D.  I'm running into some problems with map transition, menu's and buttons.  Is there anywhere to go for a good tutorial on this?  Maybe perhaps just doing menus in game, and making battle continue after a button press?

I'm a little stuck at this point so anything will help.

Offline ReBirth
« Reply #1 - Posted 2012-04-10 14:51:39 »

First, welcome to JGO.

Second, before you ask you should narrow down your problem, as little as possible.

Third, map transition and menu are about changing screen, while buttons are combination of boring stuff checking coordinate. They're very basic and should be covered in tutorial.

Offline chubmax

Junior Newbie

« Reply #2 - Posted 2012-04-10 14:56:00 »

Thank you!! Sorry, am at work and have to keep replies quick.

So the biggest problems I have is transitioning between TiledMaps and taking care of menu's/buttons once I enter my "BattleState".    The menu, preferably, would pop up in the BattleState but not take up the whole screen - perhaps something next to the entity character that they can navigate?  Think FFVII for that one.  It should wait there for user input, and after the user input is done process it.  I have no problem with the actual battle system, but getting the menus to appear correctly and function right seems to be the largest problem.

You mentioned a tutorial, where can I find that?
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline ReBirth
« Reply #3 - Posted 2012-04-10 15:04:59 »

Okay, one by one. Menu. I imagine it like usual pokemon gameboy game, where there's menu for you to choose attack, bag, or run. You can create custom class for it, let it to know user's input and reserve some space of battle screen. It takes up whole screen's width so you just need to specify how tall the menu is, and position (top or bottom) if you consider to change it.

I suggest you to master Google-Fu. You can search for solution first before give up and ask here.

Pages: [1]
  ignore  |  Print  
You cannot reply to this message, because it is very, very old.

numerical (178 views)
2017-02-21 07:32:16

numerical (177 views)
2017-02-21 07:31:46

theagentd (285 views)
2017-02-18 13:42:33

theagentd (286 views)
2017-02-18 13:35:16

h.pernpeintner (1453 views)
2017-01-24 22:39:11

h.pernpeintner (1438 views)
2017-01-24 22:38:32

Galdo (2003 views)
2017-01-12 13:44:09

Archive (2048 views)
2017-01-02 05:31:41

0AndrewShepherd0 (2585 views)
2016-12-16 03:58:39

0AndrewShepherd0 (2332 views)
2016-12-15 21:50:57
List of Learning Resources
by elect
2016-09-09 09:47:55

List of Learning Resources
by elect
2016-09-08 09:47:20

List of Learning Resources
by elect
2016-09-08 09:46:51

List of Learning Resources
by elect
2016-09-08 09:46:27

List of Learning Resources
by elect
2016-09-08 09:45:41

List of Learning Resources
by elect
2016-09-08 08:39:20

List of Learning Resources
by elect
2016-09-08 08:38:19

Rendering resources
by Roquen
2016-08-08 05:55:21 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!