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  World server  (Read 2248 times)
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Offline cptyx

Senior Newbie





« Posted 2012-04-08 19:03:48 »

hi, I'm working on a world server.
I'm sturgeling with getting player's already online and show them.
What I now do is create a worldsendThread (a listener for movement and connecting) and add it to a
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List<worldsendThread>

then in the
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public worldsendThread(Socket client){
//here i add the thread to a list
}


Here is the actual code:
 
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   private Socket client;
   public static PrintWriter out;
   public static BufferedReader in;
   public WorldSendThread(Socket worldClient){
      this.client = worldClient;
      RealmWorldServer.clients.addThread(this);
   }
   
   
   @Override
   public void run(){
      try {
          out = new PrintWriter(client.getOutputStream(),true);
          in = new BufferedReader(new InputStreamReader(client.getInputStream()));
         String line = "";
         while ((line = in.readLine()) != null){
         System.out.println(line);
         Scanner sc = new Scanner(line);
         
         RealmWorldServer.clients.sendMessage("create player X 200 Y 200");
         
         
         }

         out.close();
         in.close();
      } catch (IOException e) {
         
         e.printStackTrace();
      }
     
   }
   
   
   public void sendMessage(String message){
      out.println(message);
   }


The problem is with this code, when I connect It draws a player without anyone else being that player.

Anybode knows how to solve this?


Thanks!
Offline ra4king

JGO Kernel


Medals: 340
Projects: 2
Exp: 5 years


I'm the King!


« Reply #1 - Posted 2012-04-08 21:29:02 »

Your 'in' and 'out' variables are static, causing only the last player's IO objects to be referenced Wink

Offline cptyx

Senior Newbie





« Reply #2 - Posted 2012-04-08 21:34:57 »

Thanks for the reply.

But it doesn't seems to work,

I use this line
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    RealmWorldServer.clients.sendMessage("pc| |X| 200 |Y| 200");


to send to the client(player) a message that he needs to create a player a X 200 y 200

But I do that when the client runs what means that it just gona create a user.

The problem is that I don't know how I should check all user's on connected and then draw them all.

thanks!
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Offline ra4king

JGO Kernel


Medals: 340
Projects: 2
Exp: 5 years


I'm the King!


« Reply #3 - Posted 2012-04-08 21:49:13 »

Maybe you want to setup your own protocol of how to identify player IDs and their data.

Offline cptyx

Senior Newbie





« Reply #4 - Posted 2012-04-08 21:51:37 »

so create a Player class and then when I go into the thread create a player and just send those paramaters via getters and setters?

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