Java-Gaming.org Hi !
Featured games (85)
games approved by the League of Dukes
Games in Showcase (616)
Games in Android Showcase (173)
games submitted by our members
Games in WIP (659)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Painting an object to another object before the JFrame?  (Read 918 times)
0 Members and 1 Guest are viewing this topic.
Offline Istarnion

Junior Newbie





« Posted 2012-04-04 20:46:36 »

Is this possible? For I am trying it, and currently it is not working..

Won't do as last time and post all the code Smiley

Here's the object with the paintComponent():
1  
2  
3  
4  
5  
6  
7  
8  
9  
    public Platform() {
    }
   
    @Override
    public void paintComponent(Graphics g) {
        super.paintComponent(g);
       
        g.setColor(Color.gray);
        g.fillRect(0, 0, getBounds().width, getBounds().height);


The Platform-object is created first here:

1  
2  
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
    private class Level extends JPanel implements KeyListener, ActionListener {
        Platform ground = new Platform();
        Platform p1 = new Platform();
        Platform p2 = new Platform();
        Platform p3 = new Platform();
       
        public Level() {
            setPreferredSize(new Dimension(400, 400));
           
            ground.setBounds(0, 380, 400, 20);
            p1.setBounds(150, 200, 100, 20);
            p2.setBounds(100, 300, 200, 20);
            p3.setBounds(100, 360, 40, 20);
           
            add(ground);
            add(p1);
            add(p2);
            add(p3);
           
        }


(This private class does also have a paintComponent(), is that the problem..?)

Then the Level object is added to the JFrame in the superclass.

The mechanics of the platformer works just as I want it now, but having invisible platforms bothers me a bit : D

Huh?
~Istarnion
Offline theagentd

« JGO Bitwise Duke »


Medals: 545
Projects: 4
Exp: 8 years



« Reply #1 - Posted 2012-04-06 10:03:59 »

I... would start by not making the platforms Swing objects... O_O

Myomyomyo.
Offline ra4king

JGO Kernel


Medals: 389
Projects: 3
Exp: 5 years


I'm the King!


« Reply #2 - Posted 2012-04-06 12:17:58 »

Yeah, you shouldn't be playing around with Swing components. They're not meant to be moved around and manipulated like that :S

Make Level extends JComponent and make Platform not extend anything, but keep a paint or paintComponent method. Then you directly call the Platform's render methods from Level's paintComponent.

Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 
Coldstream24 (16 views)
2015-09-03 00:41:28

Andrew_3ds (27 views)
2015-09-01 19:08:10

afikri (18 views)
2015-08-31 09:30:22

afikri (25 views)
2015-08-31 09:30:07

afikri (13 views)
2015-08-31 09:27:24

afikri (16 views)
2015-08-31 09:26:40

Roquen (30 views)
2015-08-29 11:30:54

GamerC4 (36 views)
2015-08-22 20:38:50

GamerC4 (33 views)
2015-08-22 20:37:18

GamerC4 (40 views)
2015-08-22 20:37:01
HotSpot Options
by Roquen
2015-08-29 11:33:11

Rendering resources
by Roquen
2015-08-17 12:42:29

Rendering resources
by Roquen
2015-08-17 09:36:56

Rendering resources
by Roquen
2015-08-13 07:40:51

Networking Resources
by Roquen
2015-08-13 07:40:43

List of Learning Resources
by gouessej
2015-07-09 11:29:36

How Do I Expand My Game?
by bashfrog
2015-06-14 11:34:43

List of Learning Resources
by PocketCrafter7
2015-05-31 05:37:30
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!