I'm not sure you really understand what LWJGL is and how it works.
It's a binding of OpenGL to Java, meaning that it is intended to mirror (in a way) OpenGL as it is in C/C++. Unfortunately, many of the best resources you can find are for C/C++, this in turn requires you to do a little more of your own research (e.g asking on here/reading the LWJGL javadoc) to find out how the same methods are implemented in LWJGL.
Have you even read through any of that book you were linked to?
I suggest you begin looking through the wiki and javadoc for LWJGL:
http://www.lwjgl.org/javadoc/and also:
http://www.arcsynthesis.org/gltut/which is a widely recommended resource.