When I double click on the file Fall-launcher.jar nothing happens

A window pops up with the label "Fall - By William Starkovich" but it closes immediatly. When I tried to run it from console I get no error message at all.
The level editor (GLFLE.jar) works fine though. I also tried to run the file "fall.jar" in the 'system' folder and I get the following error:
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| starting program java.io.FileNotFoundException: config.cfg (The system cannot find the file specified) at java.io.FileInputStream.open(Native Method) at java.io.FileInputStream.<init>(Unknown Source) at java.io.FileReader.<init>(Unknown Source) at cypri.games.glfall.GLFall.loadCFG(GLFall.java:144) at cypri.games.glfall.GLFall.start(GLFall.java:112) at cypri.games.glfall.GLFall.main(GLFall.java:378) Exception in thread "main" java.lang.UnsatisfiedLinkError: no lwjgl in java.library.path at java.lang.ClassLoader.loadLibrary(Unknown Source) at java.lang.Runtime.loadLibrary0(Unknown Source) at java.lang.System.loadLibrary(Unknown Source) at org.lwjgl.Sys$1.run(Sys.java:73) at java.security.AccessController.doPrivileged(Native Method) at org.lwjgl.Sys.doLoadLibrary(Sys.java:66) at org.lwjgl.Sys.loadLibrary(Sys.java:95) at org.lwjgl.Sys.<clinit>(Sys.java:112) at org.lwjgl.opengl.Display.<clinit>(Display.java:135) at cypri.games.glfall.GLFall.createWindow(GLFall.java:902) at cypri.games.glfall.GLFall.start(GLFall.java:113) at cypri.games.glfall.GLFall.main(GLFall.java:378) |
I copied the file 'config.cfg' and pasted it inside system, and run 'fall.jar' again:
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| starting program Exception in thread "main" java.lang.UnsatisfiedLinkError: no lwjgl in java.library.path at java.lang.ClassLoader.loadLibrary(Unknown Source) at java.lang.Runtime.loadLibrary0(Unknown Source) at java.lang.System.loadLibrary(Unknown Source) at org.lwjgl.Sys$1.run(Sys.java:73) at java.security.AccessController.doPrivileged(Native Method) at org.lwjgl.Sys.doLoadLibrary(Sys.java:66) at org.lwjgl.Sys.loadLibrary(Sys.java:95) at org.lwjgl.Sys.<clinit>(Sys.java:112) at org.lwjgl.opengl.Display.<clinit>(Display.java:135) at cypri.games.glfall.GLFall.createWindow(GLFall.java:902) at cypri.games.glfall.GLFall.start(GLFall.java:113) at cypri.games.glfall.GLFall.main(GLFall.java:378) |
Then I went to system/natives/natives-win and copied everything to the same dir as fall.jar, and run it again:
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| starting program set display mode set full screen enable vsync set title create display java.lang.RuntimeException: Resource not found: data/audio/bgm0.ogg at org.newdawn.slick.util.ResourceLoader.getResource(ResourceLoader.java:115) at cypri.games.glfall.Map.<init>(Map.java:21) at cypri.games.glfall.GLFall.init(GLFall.java:689) at cypri.games.glfall.GLFall.start(GLFall.java:117) at cypri.games.glfall.GLFall.main(GLFall.java:378) java.lang.RuntimeException: Resource not found: data/graphics/pixel.png at org.newdawn.slick.util.ResourceLoader.getResourceAsStream(ResourceLoader.java:69) at cypri.games.glfall.GLFall.init(GLFall.java:699) at cypri.games.glfall.GLFall.start(GLFall.java:117) at cypri.games.glfall.GLFall.main(GLFall.java:378) create screen shader Exception in thread "main" java.lang.IllegalStateException: Function is not supported at org.lwjgl.BufferChecks.checkFunctionAddress(BufferChecks.java:58) at org.lwjgl.opengl.GL20.glCreateProgram(GL20.java:262) at cypri.games.glfall.GLFall.initGL(GLFall.java:830) at cypri.games.glfall.GLFall.start(GLFall.java:123) at cypri.games.glfall.GLFall.main(GLFall.java:378) |
Then i moved everything to the original folder (where the folders 'system' and 'data' are located) and tried again:
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| starting program set display mode set full screen enable vsync set title create display Mon Apr 09 09:58:27 GFT 2012 INFO:Initialising sounds.. Mon Apr 09 09:58:27 GFT 2012 INFO:- Sound works Mon Apr 09 09:58:27 GFT 2012 INFO:- 64 OpenAL source available Mon Apr 09 09:58:27 GFT 2012 INFO:- Sounds source generated Mon Apr 09 09:58:27 GFT 2012 INFO:Use Java PNG Loader = true Mon Apr 09 09:58:27 GFT 2012 WARN:class org.newdawn.slick.opengl.PNGImageData failed to read the data java.io.IOException: Unsupported bit depth: 16 at org.newdawn.slick.opengl.PNGDecoder.readIHDR(PNGDecoder.java:573) at org.newdawn.slick.opengl.PNGDecoder.<init>(PNGDecoder.java:116) at org.newdawn.slick.opengl.PNGImageData.loadImage(PNGImageData.java:81) at org.newdawn.slick.opengl.CompositeImageData.loadImage(CompositeImageData.java:62) at org.newdawn.slick.opengl.CompositeImageData.loadImage(CompositeImageData.java:43) at org.newdawn.slick.opengl.InternalTextureLoader.getTexture(InternalTextureLoader.java:292) at org.newdawn.slick.opengl.InternalTextureLoader.getTexture(InternalTextureLoader.java:254) at org.newdawn.slick.opengl.InternalTextureLoader.getTexture(InternalTextureLoader.java:200) at org.newdawn.slick.opengl.TextureLoader.getTexture(TextureLoader.java:64) at org.newdawn.slick.opengl.TextureLoader.getTexture(TextureLoader.java:24) at cypri.games.glfall.GLFall.init(GLFall.java:699) at cypri.games.glfall.GLFall.start(GLFall.java:117) at cypri.games.glfall.GLFall.main(GLFall.java:378) create screen shader Exception in thread "main" java.lang.IllegalStateException: Function is not supported at org.lwjgl.BufferChecks.checkFunctionAddress(BufferChecks.java:58) at org.lwjgl.opengl.GL20.glCreateProgram(GL20.java:262) at cypri.games.glfall.GLFall.initGL(GLFall.java:830) at cypri.games.glfall.GLFall.start(GLFall.java:123) at cypri.games.glfall.GLFall.main(GLFall.java:378) AL lib: ReleaseALC: 1 device not closed |
And then I got tired

No, really I don't know what else to try.
Again, all that came out of 'fall.jar', because 'Fall-launcher.jar' doesn't display any message at all. It just closes as soon as you open it.
I have WinXP 32bits & java v1.7