Java-Gaming.org
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
Featured games (78)
games approved by the League of Dukes
Games in Showcase (416)
games submitted by our members
Games in WIP (307)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Slick2D problem, getting an image size / making a grid  (Read 1658 times)
0 Members and 1 Guest are viewing this topic.
Offline Longarmx

Senior Member


Medals: 4
Projects: 1



« Posted 2012-03-30 02:03:01 »

Hey everybody,

I just started on a new game. This time, I'm trying to use LWJGL and Slick2D instead of just the java native libraries.
I've got the basic framework down, but when I try to make a grid of grass, the grass has black borders and don't line up. This is what I've come up with.



1  
2  
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
31  
32  
33  
34  
try {
         grass = TextureLoader.getTexture("PNG",
               ResourceLoader.getResourceAsStream("res/grass.png"));
      } catch (IOException e) {
         e.printStackTrace();
      }
     
      // Clearing the screen and the depth
           glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
           
            grassWidth = grass.getImageWidth(); // I've also tried using grass.getTextureWidth(), and grass.getWidth()
           grassHeight = grass.getImageHeight();

            grass.bind();

            // Drawing the background
           for (int i = 0; i < Display.getWidth() / grassWidth; i++) {
               for (int b = 0; b < Display.getHeight() / grassHeight; b++) {
                  glPushMatrix();

                  glBegin(GL_QUADS);
                  GL11.glTexCoord2f(0, 0);
                  GL11.glVertex2f(i * grassWidth,b * grassHeight);
                  GL11.glTexCoord2f(0.99f, 0);
                  GL11.glVertex2f(i * grassWidth + grassWidth, b* grassHeight);
                  GL11.glTexCoord2f(0.99f, 0.99f);
                  GL11.glVertex2f(i * grassWidth + grassWidth,b * grassHeight + grassHeight);
                  GL11.glTexCoord2f(0, 0.99f);
                  GL11.glVertex2f(i * grassWidth,b * grassHeight + grassHeight);
                  glEnd();

                  glPopMatrix();
               }
            }


This is my problem I believe:


1  
grassWidth = grass.getImageWidth(); // I've also tried using grass.getTextureWidth(), and grass.getWidth()


I think I'm just getting the wrong sizes and so that is why the images are having a black border.
If you could reply back, that would be great!

Thanks,
Longarmx

Chromalusus
♥ = dx/dy =   lim   f(x+Δx)-f(x)/Δx
                 Δx->0
Offline davedes
« Reply #1 - Posted 2012-03-30 02:26:14 »

See this:
http://www.java-gaming.org/topics/lwjgl-trouble-new-to-opengl-all-together/26105/msg/227480/view.html#msg227480

Also:
- Don't bother with glPush/PopMatrix
- Don't call glBegin/glEnd inside each iteration -- instead, call glBegin once before the loop, and glEnd once after the loop to improve performance
- Be sure to call GL11.glEnable(GL11.GL_TEXTURE_2D) before texture loading to avoid running into the same problems at the thread above

Offline Longarmx

Senior Member


Medals: 4
Projects: 1



« Reply #2 - Posted 2012-03-30 02:40:56 »

Thank you! It works now a lot better than it did before, and it runs faster.

Haha... I just got over 45,000 fps.

Chromalusus
♥ = dx/dy =   lim   f(x+Δx)-f(x)/Δx
                 Δx->0
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
Try the Free Demo of Revenge of the Titans

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

The invasion has landed! On Mars! And you're there to beat 'em!
mrbenebob (17 views)
2013-06-19 14:55:23

BrassApparatus (27 views)
2013-06-19 08:52:37

NegativeZero (30 views)
2013-06-19 03:31:52

NegativeZero (33 views)
2013-06-19 03:24:09

Jesse_Attard (35 views)
2013-06-18 22:03:02

HeroesGraveDev (72 views)
2013-06-15 23:35:23

Vermeer (73 views)
2013-06-14 20:08:06

davedes (74 views)
2013-06-14 16:03:55

alaslipknot (65 views)
2013-06-13 07:56:31

Roquen (89 views)
2013-06-12 04:12:32
Smoothing Algorithm Question
by UprightPath
2013-05-28 02:58:26

Smoothing Algorithm Question
by UprightPath
2013-05-28 02:57:33

Complex number cookbook
by Roquen
2013-04-24 12:47:31

2D Dynamic Lighting
by Oskuro
2013-04-17 16:46:12

2D Dynamic Lighting
by Oskuro
2013-04-17 16:45:57

2D Dynamic Lighting
by Oskuro
2013-04-17 16:23:20

Noise (bandpassed white)
by Roquen
2013-04-05 17:36:01

Noise (bandpassed white)
by Roquen
2013-04-03 16:17:38
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!