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  Simple question on Slick2d states.  (Read 859 times)
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Offline SkyAphid
« Posted 2012-03-25 01:07:45 »

So, I need a way to detect if you're leaving the state you're in, because it'd be pointless to transfer the state through every method to the one that changes the state, since the method that does that would only need it one time out of the other functions it performs. (It's the code that returns interaction with objects)

Anyway, how can I check this from the state? Thanks.

“Life is pretty simple: You do some stuff. Most fails. Some works. You do more of what works. If it works big, others quickly copy it. Then you do something else. The trick is the doing something else.” ~Leonardo da Vinci
Offline davedes
« Reply #1 - Posted 2012-03-25 02:41:00 »

Override GameState.leave(GameContainer, StateBasedGame).

Alternatively, override BasicGameState with your own abstract state classes that handle entering/leaving exactly how you want it to.

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