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  Daedalus  (Read 44219 times)
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Offline deathpat
« Reply #240 - Posted 2013-07-26 15:34:16 »

Yes! Thats just what I wanted! This is going to be played at next personal lan

Cool, tell me how it went if you do Wink

work in progress : D A E D A L U S
Offline deathpat
« Reply #241 - Posted 2013-08-05 01:49:29 »

Hi,

some news:
I implemented synchronized (other network) animations on lights, free text on the floor, colored floor ... and I'm currently drawing new elements for the maps. I'm trying to create a nice map and publish a demo on steam soon ... Smiley
Once the demo is done, I plan to work on other game modes, starting with capture the flag.

here are some screenshots :








work in progress : D A E D A L U S
Offline ReBirth
« Reply #242 - Posted 2013-08-05 02:20:25 »

Damn they look good. If I have time I should learn GL.

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Offline Herjan

Senior Member


Medals: 6
Projects: 1



« Reply #243 - Posted 2013-08-05 10:55:49 »

Once the demo is done, I plan to work on other game modes, starting with capture the flag.

Yeah, it is time for some new modes, after the new modes are done and and the map editor is finished your game is also finished, right?
You must really want to work on something new, after such a loooong project...
And some money for the bills must also be welcome Wink
Offline deathpat
« Reply #244 - Posted 2013-08-08 18:23:08 »

Yeah, it is time for some new modes, after the new modes are done and and the map editor is finished your game is also finished, right?
You must really want to work on something new, after such a loooong project...
And some money for the bills must also be welcome Wink

After this in term of code, I'll have to implement bonuses, management of the multiplayer game session ingame ( change maps, add/remove bots, kick players ... ), and a website to present/sell it Smiley I may also have to work on a minimal UI for dedicated servers ...
But then I 'll have to provide some content: maps, art ( lots of sprites to put in the maps ) and more music tracks as well.

For sure I'm looking forward to have everything finished, I'm not sure I will do another game after this ... at least not a multiplayer one as it complexify and limitates a  looooooot of things Smiley

And for the money I have a day job so I'm alright with the bills ... but if I can make something out of this game I will not say no Cheesy

Damn they look good. If I have time I should learn GL.

You should learn openGL !! Smiley OpenGL is really cool, I don't regret at all my choice.

work in progress : D A E D A L U S
Offline Slyth2727
« Reply #245 - Posted 2013-08-08 21:24:44 »

It's really extraordinary what you have done with this! Smiley I was wondering however, how do you create your textures for it? They really look beautiful!

Check out Escaping Vox, a 3D
|\ _\  voxel based puzzler!
 \|_|
Offline deathpat
« Reply #246 - Posted 2013-08-11 11:52:11 »

It's really extraordinary what you have done with this! Smiley I was wondering however, how do you create your textures for it? They really look beautiful!

Thanks !
I create all the sprites using 3dsmax and/or photoshop. There's not much to tell here, I just draw the textures using my drawing tablet or the mouse Smiley I used to draw a lot some years ago, so I know quite well the tools ( check my old website for very old drawings .. Smiley ) 3dsMax helps a lot to have nice and accurate precalculated shadows for the objects.

work in progress : D A E D A L U S
Offline Slyth2727
« Reply #247 - Posted 2013-08-14 06:51:15 »

Awesome, thanks! You've inspired me to make my own top down shooter so hopefully a pre-alpha stage will be up here in a week or so. Good luck on the greenlight, I voted for you!

Check out Escaping Vox, a 3D
|\ _\  voxel based puzzler!
 \|_|
Offline deathpat
« Reply #248 - Posted 2013-08-14 14:43:51 »

@Slyth2727: cool thanks for your vote Wink

For those interested, I've created a soundcloud page with the music tracks of the game, I'll update it each time I will create a new track Smiley
Here it is :
https://soundcloud.com/deathpat

cheers

work in progress : D A E D A L U S
Offline deathpat
« Reply #249 - Posted 2013-10-06 16:35:17 »

Hi !

for information I've put up a little website for the game here:
http://www.daedalus-thegame.com/

There is also an alpha demo available on the site, it has less features than the builds I've posted here so far, but I rented a dedicated server in france to host 8 instances of the game so you can play the demo on internet Smiley

cheers

work in progress : D A E D A L U S
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline TheSpaceHedgehog

Senior Newbie


Projects: 1


Space is the place!


« Reply #250 - Posted 2013-10-07 01:36:44 »

Goodness me! 69 MB  Shocked

According to Chrome it's "dangerous". But don't worry what chrome says!  Pointing

Anyway, it looks fantastic. Absolutely spectacular! I really can't wait to see this on Steam!  Grin


It worked on my PC, which is an Acer Aspire Windows 7 Home Premium with an NVIDIA card.

Exception - A game like Limbo
Offline deathpat
« Reply #251 - Posted 2014-01-11 01:17:14 »

Hi there!

I just saw that Daedalus has been moved to the featured section, thanks !! Smiley

I take this opportunity to show you the latest trailer I made this week showing some new features of the game (destroyable elements in the maps, kill combos, kill messages ...), I hope you'll like it

<a href="http://www.youtube.com/v/OkhBa0vtSx4?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/OkhBa0vtSx4?version=3&amp;hl=en_US&amp;start=</a>

Sorry for not being as active here as I would like to, but I was REAAAAALLY busy during the last months ... and I still am Smiley

cheers

work in progress : D A E D A L U S
Offline Axeman

Senior Member


Medals: 7



« Reply #252 - Posted 2014-01-11 13:45:53 »

First of all: It looks great! I´m looking forward to play it! With the praise out of the way I have two suggestions:

First, I think you should add some interpolation to the camera movement so it´s a bit smoother. When the camera just follow the players movement it looks a little bit stiff. I think it´s one of those details that makes it a bit more polished.

Second, the "line of sight" shadows looks a bit rough. I get that it´s maybe a gameplay mechanic when they appear out of nowhere, but when they have been spotted perhaps they should blend into the shadows a bit smoother instead of just disappearing again.

Oh, and a question: Can you strafe?

That´s all from me. I hope you appreciate my suggestions. Great looking game! Smiley
Offline Longarmx
« Reply #253 - Posted 2014-01-11 17:36:40 »

I love the destroy-able elements! It makes for some fun ideas like traps Wink


First, I think you should add some interpolation to the camera movement so it´s a bit smoother.
Oh, and a question: Can you strafe?

To give some insight to your first suggestion, the camera movement is controlled by your mouse. Take a look at any first person game. The camera always goes right where you want it to instantly so you don't have to wait for it to catch up.
To answer your second question, yes.

I think this would make a lot more sense if you played the demo (link on the first post), and I think you would have a lot of fun with it   Cheesy

Offline matheus23

JGO Kernel


Medals: 98
Projects: 3


You think about my Avatar right now!


« Reply #254 - Posted 2014-01-11 18:20:29 »

Wohoo still love the game! Smiley

Don't mind me, I'm just sharing my score Cheesy (it's against bots tho, so yeah...):

(2nd round went worse, but still okay)


I bet you can do better, but whatever Tongue

See my:
    My development Blog:     | Or look at my RPG | Or simply my coding
http://matheusdev.tumblr.comRuins of Revenge  |      On Github
Offline Rickmeister

Senior Member


Medals: 9
Projects: 1
Exp: 15 years


Don't eat yellow snow!


« Reply #255 - Posted 2014-01-12 00:47:41 »

Kudos to you for sticking with this massive project for such a long time Smiley

I've played it a few times, and even if it's not really my type of game I'm impressed. Voted for you on Greenlight, hope you make it there! (That means I'll buy it, I buy anything on Steam that I can track back to JGO Smiley )
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