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  Daedalus - no escape  (Read 58080 times)
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Offline deathpat
« Reply #120 - Posted 2012-10-13 23:26:21 »

yes you're right, with the rocket launcher it is possible to damage several players with a single rocket, causing the accuracy to be greater than 100% Smiley It can happen a lot with the rocket launcher if you shoot very close to another player as both the player and you will be damaged by the rocket explosion.

I'm not sure if I should limit the display to 100% or not ... it could avoid thinking it is a bug Smiley

I'm glad you liked playing it. I'm currently working on team deathmatch play .. I will post an update when it's done ! It will also include ammo + weapon pickup which for sure adds more fun and challenge to the gameplay Smiley I hope to finish this in one week or two.

work in progress : D A E D A L U S
Offline sproingie

JGO Kernel


Medals: 202



« Reply #121 - Posted 2012-10-16 05:58:24 »

I'd say accuracy is hitting *a* target, so you shouldn't be able to make up for a crappy gun accuracy by multi-fragging.  Maybe there should be an "efficiency" factor, but that should probably figure in the total # of kills over a time period, otherwise a sniper that only ever took 3 shots would still get 100% (ok that's not likely in this game but you get the idea)
Offline 65K
« Reply #122 - Posted 2012-10-16 17:21:41 »

Hot stuff  Wink
But like others mentioned, it's hard for me to play longer because of the turning screen. Maybe that is why i get transformed into particles quicker than an eye blink.
I had a strange mouse bug once: the cursor got trapped inside the chat window.
The different weapons are fun for sure.
Could the camera get closer to the scene ? That would give a more intense feeling of being part of the game, I think.

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Offline deathpat
« Reply #123 - Posted 2012-10-18 00:02:10 »

@sproingie : I think I gonna fix this by simply forbid a bullet/explosion to count for more than one hit Smiley

@65K : for the mouse bug, the only idea that comes to my mind is that you ran the game under windows, and when you started the server, the windows firewall popup appeared behing the game window. It happens to me each time I upgrade the jdk ( as the new jvm exe needs to be registered again ... ).
For the zoom, I tested different ones and I've found the current one being a good compromise, as I don't want the view distance to be too short ... I could add something in the options to choose a zoom level, but it means that in multiplayer, a player with a big zoom will not have the same view distance as another one with a standard zoom .. so it would not be fair Smiley

work in progress : D A E D A L U S
Offline Joshua Waring

Senior Member


Medals: 4
Projects: 2



« Reply #124 - Posted 2012-10-18 03:30:52 »

I'm loving this game, I'll probably get it circulating through school due to it's network abilities.. everyone wants to play game with each other instead of school work.

The world is big, so learn it in small bytes.
Offline deathpat
« Reply #125 - Posted 2012-11-03 15:24:54 »

@Joshua Waring: lol great, if you do play at school, tell me how it went ... and don't get caught by teachers Smiley

Here is a small video showing the latest progress. It's a 4 vs 4 team deathmatch. I should be able to provide a playable demo by the end of the weekend ( just have to finish a music track before .. Smiley ).
Switch the video to HD, otherwise it's quite blurry Smiley

<a href="http://www.youtube.com/v/k8b3IegIJfE?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/k8b3IegIJfE?version=3&amp;hl=en_US&amp;start=</a>

work in progress : D A E D A L U S
Offline lintfordpickle

Senior Newbie


Projects: 1



« Reply #126 - Posted 2012-11-03 18:33:31 »

Hi deathpat,

The game looks and plays great!

I just wanted to ask though as I couldn't see any options for it - have you considered not having the camera rotate around with the aiming like that?  I cannot help but feel the game would be more fun with a cannon fodder control scheme.

anywho - good work.

Offline deathpat
« Reply #127 - Posted 2012-11-04 00:55:07 »

thanks for your comment ! For the rotating camera, you're actually not the first one to ask Smiley
My first intent when starting to make this game was to reproduce the controls of a FPS in 2D so for sure I will keep this. Then for having an optional different control scheme, my main objection is that the conditions for playing will not be the same for all the players (different view distance ...) ... so it might not be fair ... but in the end I'm not sure anymore Smiley I will think again about this Wink


ok so here is the latest version of Daedalus :

[size=14pt]D A E D A L U S  0.1.9[/size]

What's new :
- new game mode : team deathmatch
- pickable weapons/ammo on the maps
- bots able to pickup weapons and health when needed
- enhanced bots pathfinding
- players name displayed ingame when in the same team or dead
- new network lobby screen
- enhanced background in the menus
- smooth transitions between menu screens
- ingame background music
- default resolutions always available for windowed mode ( for matheus23 Wink )

There was something available in the previous versions, but I think that nobody noticed Smiley
In the display options, there is "Total FOW mode". If you enable it, all the areas of the map that are not visible by the player are completely black. This produces a kind of 3D effect + it helps focusing on what your player can actually see . I'm not sure if I will keep this, but it was only a few lines of codes to do it, so I've put it optional. If you try, please tell me what you think of it Wink

Here is also a version with debug activated. In game you can press F1 to F10 to toggle debug infos. There is also an additional menu in the options ( in game again ) to toggle some more things.

>>> daedalus 0.1.9 debug

can't wait to read your feedback Smiley
cheers

work in progress : D A E D A L U S
Offline Joshua Waring

Senior Member


Medals: 4
Projects: 2



« Reply #128 - Posted 2012-11-04 01:06:33 »

Okay I have good and bad news, the good news is that we played it perfectly over a school network which has a obviously intense filter with 5 people (and got a teacher to join in)
Bad news, I've left school so yerrr Grin

The world is big, so learn it in small bytes.
Offline Jimmt
« League of Dukes »

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Exp: 3 years



« Reply #129 - Posted 2012-11-04 02:14:06 »

oh baby a new version

this is one game i will keep up with Cheesy
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Online matheus23

JGO Kernel


Medals: 107
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You think about my Avatar right now!


« Reply #130 - Posted 2012-11-04 10:05:17 »

[snip] so for sure I will keep this.

Phew...
Just to let you know that there aren't only guys against your kind of managing the controls: I really like how it is right now. This makes the game stand out a bit, which is good anyways.

- default resolutions always available for windowed mode ( for matheus23 Wink )

Yeah! Finally makes it more playable for me! Smiley

Gonna try it out right now.

See my:
    My development Blog:     | Or look at my RPG | Or simply my coding
http://matheusdev.tumblr.comRuins of Revenge  |      On Github
Offline deathpat
« Reply #131 - Posted 2012-11-04 12:39:27 »

Thanks matheus23 ( and lintfordpickle for one round Wink ) for joining an internet server, I don't have a lot of opportunities to test the game over internet so that was cool.
... and that was really fun too !! Smiley I added three maps to the server we played on at the beginning + I've run a new team deathmatch "permanent" ( meaning not on my laptop Cheesy ) server with 5 maps as well Smiley

Phew...
Just to let you know that there aren't only guys against your kind of managing the controls: I really like how it is right now. This makes the game stand out a bit, which is good anyways.

I'm glad to hear that since I also love how the controls are right now Smiley

Okay I have good and bad news, the good news is that we played it perfectly over a school network which has a obviously intense filter with 5 people (and got a teacher to join in)
Bad news, I've left school so yerrr Grin

you shouldn't have left school !! Cause it's for sure the best place to play in LAN Cheesy Moreover it seems that you've got some cool teachers .... too bad.

work in progress : D A E D A L U S
Online matheus23

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Medals: 107
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« Reply #132 - Posted 2012-11-04 12:42:02 »

Okay I have good and bad news, the good news is that we played it perfectly over a school network which has a obviously intense filter with 5 people (and got a teacher to join in)
Bad news, I've left school so yerrr Grin

you shouldn't have left school !! Cause it's for sure the best place to play in LAN Cheesy Moreover it seems that you've got some cool teachers .... too bad.

Yeah. I agree. Cool teachers. I guess they were your Programming teachers? Cheesy

See my:
    My development Blog:     | Or look at my RPG | Or simply my coding
http://matheusdev.tumblr.comRuins of Revenge  |      On Github
Offline Joshua Waring

Senior Member


Medals: 4
Projects: 2



« Reply #133 - Posted 2012-11-04 12:48:32 »

At school all they teach you is upto while loops

Techdrawing teacher Smiley

The world is big, so learn it in small bytes.
Online matheus23

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Medals: 107
Projects: 3


You think about my Avatar right now!


« Reply #134 - Posted 2012-11-04 12:52:50 »

At school all they teach you is upto while loops

Techdrawing teacher Smiley

Yep I know that feeling... walking around and answering quesions all the time.... "eeeh? why is there an error in the last line of my class?" - "You forgot this: "}"..."
repeat 600 times to see what I'm doin all the time in those lessons...

See my:
    My development Blog:     | Or look at my RPG | Or simply my coding
http://matheusdev.tumblr.comRuins of Revenge  |      On Github
Offline gouessej
« Reply #135 - Posted 2012-11-04 12:55:00 »

Hi

Do some sound samples come from Quake 3? It seems nice, keep up the good work.

Offline deathpat
« Reply #136 - Posted 2012-11-04 15:43:38 »

Hi

Do some sound samples come from Quake 3? It seems nice, keep up the good work.

hi, yes all the sound FX except the machine gun that I did, come from Quake 3. I will have to make them myself sooner or later ... but as I'm not an expert in this domain I always keep this for later Smiley
Thanks for your comment Wink

work in progress : D A E D A L U S
Offline sproingie

JGO Kernel


Medals: 202



« Reply #137 - Posted 2012-11-05 00:38:04 »

I think the rotation definitely stands out and adds its own sort of challenge to the game ... but if you want it playable with a controller, I'm a little more skeptical about it.  Maybe with up for forward, but I'm not sure about it in a top-down view.

On the other hand, it'd be really interesting to see how the rotating map turns out with a touch screen.
Offline gouessej
« Reply #138 - Posted 2012-11-05 00:44:01 »

Hi

Do some sound samples come from Quake 3? It seems nice, keep up the good work.

hi, yes all the sound FX except the machine gun that I did, come from Quake 3. I will have to make them myself sooner or later ... but as I'm not an expert in this domain I always keep this for later Smiley
I discourage you to infringe copyright. You can find some nice sound effects under free licenses until you can create your own ones.

Offline deathpat
« Reply #139 - Posted 2012-11-05 01:17:35 »

I discourage you to infringe copyright. You can find some nice sound effects under free licenses until you can create your own ones.

I use these sound effects only as placeholders. The game is published only here, and before selling or distributing it, I will do my own sound effects. I've always been clear on this since the very first post here.
So I don't think this is an issue ...
I use these sound effects and not free ones, to have a better idea of the final result ... because the sounds that can be found under free licences are not good enough ( I've already spent hours on freesound.org and such ... )

... then if John Carmack reads this forum and asks me to remove these sounds, I will be glad to do so Cheesy

I think the rotation definitely stands out and adds its own sort of challenge to the game ... but if you want it playable with a controller, I'm a little more skeptical about it.  Maybe with up for forward, but I'm not sure about it in a top-down view.

On the other hand, it'd be really interesting to see how the rotating map turns out with a touch screen.

I think it could be good with a controller as well, using it the same way as for a FPS. The left stick would be the equivalent of the keyboard, and the right one the equivalent of the mouse.
It's with a touchscreen that I'm skeptical Smiley I fact I don't think my gameplay is suited to a touchscreen ... but I rarely play on my phone, so I don't really know what kind of control is possible Smiley

work in progress : D A E D A L U S
Offline ra4king

JGO Kernel


Medals: 345
Projects: 3
Exp: 5 years


I'm the King!


« Reply #140 - Posted 2012-11-05 01:53:43 »

I discourage you to infringe copyright. You can find some nice sound effects under free licenses until you can create your own ones.
*sigh* Calm your tits Julien. Roll Eyes

Offline hvince95

Junior Member


Medals: 1
Projects: 2



« Reply #141 - Posted 2012-11-08 00:20:52 »

download link doesn't seem to work for me...  Begins to download with chrome and firefox, but doesnt get any speed, and arrives corrupt.
Offline deathpat
« Reply #142 - Posted 2012-11-08 00:34:56 »

download link doesn't seem to work for me...  Begins to download with chrome and firefox, but doesnt get any speed, and arrives corrupt.

hmmm I just tried it and it works fine for me, downloaded at 2 MBytes/s. The file is hosted in France, so maybe it's just a temporary issue. Can you please try again later ?

work in progress : D A E D A L U S
Offline hvince95

Junior Member


Medals: 1
Projects: 2



« Reply #143 - Posted 2012-11-08 01:31:52 »

I am in Australia, so I don't know if that would be a problem or not.  One more, I try to access your website, http://www.daedalus-thegame.com (I think), and it gives me the error:
1  
2  
403 Forbidden 
You don't have permission to access / on this server.
Offline ClickerMonkey

JGO Coder


Medals: 20


Game Engineer


« Reply #144 - Posted 2012-11-08 02:18:09 »

Great game... really!

Lighting is nice, blood is sweet, particles are awesome.

Ran perfectly smooth.

Offline deathpat
« Reply #145 - Posted 2012-11-08 09:50:52 »

I am in Australia, so I don't know if that would be a problem or not.  One more, I try to access your website, http://www.daedalus-thegame.com (I think), and it gives me the error:
1  
2  
403 Forbidden 
You don't have permission to access / on this server.


For the website, it's totally normal as there is no website yet Smiley .. But for the download I have no clue about what's wrong ... I'll see tonight to upload the game on something like dropbox or such Wink

Great game... really!
Lighting is nice, blood is sweet, particles are awesome.
Ran perfectly smooth.

thanks for testing, I'm glad you liked it Wink

work in progress : D A E D A L U S
Offline hvince95

Junior Member


Medals: 1
Projects: 2



« Reply #146 - Posted 2012-11-08 10:42:27 »

much appreciated, thankyou.
Offline Joshua Waring

Senior Member


Medals: 4
Projects: 2



« Reply #147 - Posted 2012-11-08 11:26:07 »

Is there a little dedicated server .jar to host a internet server?

The world is big, so learn it in small bytes.
Offline deathpat
« Reply #148 - Posted 2012-11-08 15:00:46 »

Is there a little dedicated server .jar to host a internet server?

You can run a dedicated server with the jar currently available. You can do this in 2 ways :
1 - run the game as usual, when creating a server in the game, set internet game to "yes" and put the ports you want it to use ( or keep the defaults ) and set dedicated server to "true". This way the display will show the entire map with all the players visible.
2 - for a dedicated server without display, you have to pass arguments in the command line when launching it :

1  
java -jar daedalus-0.1.9.jar headless instance={instance_id}

with {instance_id} an identifier of your choice ( you can run several servers on the same machine using different instance ids )

The first time you run this, it will create an empty server config file in {homeDir}/.shoot/0.1.4/server_{instance_id}.xml
You can then edit this XML to configure the server. The handling of this config is not very robust for the time being, meaning that if you enter some unexpected values it will crash Smiley ( with or without explicit message saying what's wrong ... )
When you're ok with the config file, run the game with the same arguments and it should be ok.
Here is an exemple of the config file :

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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<config>
   <server>
      <serverName>My server</serverName>
      <tcpPort>59555</tcpPort>
      <udpPort>59556</udpPort>
      <mapList>
         <map>/maps/testMap11.xml</map>
      </mapList>
      <gameType>0</gameType>
      <maxPlayers>8</maxPlayers>
      <nbBots>0</nbBots>
      <botsLevel>-1</botsLevel>
      <internet>true</internet>
   </server>
</config>


gameType is 0 for deathmatch and 1 for team deathmatch
botsLevel is -1, 0, 1, 2, 3 for random, easy, medium, hard, insane
The available maps are ( ordered aproximatively by size ) :
/maps/testMap11.xml
/maps/testMap8.xml
/maps/testMap9.xml
/maps/testMap10.xml
/maps/testMap14.xml
/maps/testMap16.xml
/maps/testMap12.xml

Something I handle poorly as well is the cleaning of a server in the internet server list in case the server crashes badly .. Smiley
Tell me if you're able to have this working Smiley

work in progress : D A E D A L U S
Offline Joshua Waring

Senior Member


Medals: 4
Projects: 2



« Reply #149 - Posted 2012-11-08 15:39:03 »

I did so and after a while of placing in the command into CMD I get a reply saying Launcher - terminate(true)

I tried inside the .jar and I believe it just means the ports aren't open because that's the error I got. maybe some feedback on that with the no gui version?

The world is big, so learn it in small bytes.
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