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  Does really game development on Java suck? Why are we still here?  (Read 28005 times)
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Online ra4king

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« Reply #240 - Posted 2012-05-30 01:56:43 »

whats the current state of jigsaw anyway ?
They have beta downloads of JDK 8 already, so it's basically done.

Offline Cero
« Reply #241 - Posted 2012-05-30 05:02:31 »

whats the current state of jigsaw anyway ?
They have beta downloads of JDK 8 already, so it's basically done.

Yeah I have seen it, has anyone tried it ?

Offline ReBirth
« Reply #242 - Posted 2012-05-30 14:57:34 »

Now we, desktop devs, are going to have compiling (target) issue like what android devs have.

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Offline princec
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« Reply #243 - Posted 2012-05-30 15:04:46 »

You always did have this problem. Praise be to the embedded VM. *poof!* the problem has gone away on Windows (and Linux, if you want). Mac remains a complexity.

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Offline ReBirth
« Reply #244 - Posted 2012-05-30 15:07:04 »

Yeah... fortunately there's simple trick for this. Compile everything to 6 (and android 2.2).

Offline kappa
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« Reply #245 - Posted 2012-05-30 16:12:32 »

Official site works for me, developer preview builds of jigsaw can be downloaded from here.
Offline Cero
« Reply #246 - Posted 2012-05-30 16:58:06 »

You always did have this problem. Praise be to the embedded VM. *poof!* the problem has gone away on Windows (and Linux, if you want). Mac remains a complexity.

Cas Smiley

Whats the problem on Mac ? Can't bundle a private vm ? Why ?

Offline Mr. Gol

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« Reply #247 - Posted 2012-05-30 19:49:36 »

Whats the problem on Mac ? Can't bundle a private vm ? Why ?

Because Apple did not allow you to embed their Java implementation in your application. However, there is nothing preventing you from embedding OpenJDK in a few months, as soon as the following issue is implemented:
http://java.net/jira/browse/MACOSX_PORT-105
Offline princec
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« Reply #248 - Posted 2012-05-30 20:19:50 »

There is also the small issue that LWJGL (and probably - not sure - JOGL) don't work with OpenJDK 7 on the Mac.

Cas Smiley

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« Reply #249 - Posted 2012-06-01 23:59:03 »

For anybody wondering why JGO as a community produces so few games: look at the libgdx forums, they are spitting out new games on a regular basis. Apperantly developers really appreciate not having to worry about technical details. We need a few engines to do the heavy lifting, just like in the C/C++ gamedev scene.

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Offline Eli Delventhal
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« Reply #250 - Posted 2012-06-02 00:10:58 »

We're also a smaller community. I would argue Slick is a reasonably good library on its own.

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Online badlogicgames
« Reply #251 - Posted 2012-06-02 00:12:59 »

To be fair though: On the desktop the heavy lifting (window managment, GL context setup, etc.) is done by Lwjgl for libgdx. The only "heavy lifting" we do is compile a few bits of native code for all three desktop platforms. For most people the desktop backends are just there for rapid development, only people taking part in Ludum Dare or doing WebGL stuff use those backends for deployment.

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Offline Mordan

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« Reply #252 - Posted 2012-06-06 23:46:49 »

Hehe I'm not as passionate about it but I agree with longino Grin

I agree with you and longino. I did some C# programming. Vusual Studio SUCKKKKKKKKKKKKKS. I HATEEEE IT. I WANT TO KILL. I feel like a claustrophobic idiot in a cave.
Offline Sickan

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« Reply #253 - Posted 2012-06-13 18:41:15 »

Hehe I'm not as passionate about it but I agree with longino Grin

I agree with you and longino. I did some C# programming. Vusual Studio SUCKKKKKKKKKKKKKS. I HATEEEE IT. I WANT TO KILL. I feel like a claustrophobic idiot in a cave.
It's the bastard child of Eclipse's ugly brother (NetBeans is Eclipse's cousin in this (is this a metaphor?)).

I'm just here to learn.
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« Reply #254 - Posted 2012-06-13 21:41:13 »

Netbeans is Eclipse's ugly brother! Grin

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« Reply #255 - Posted 2012-06-14 15:54:35 »

Hehe I'm not as passionate about it but I agree with longino Grin

I agree with you and longino. I did some C# programming. Vusual Studio SUCKKKKKKKKKKKKKS. I HATEEEE IT. I WANT TO KILL. I feel like a claustrophobic idiot in a cave.
It's the bastard child of Eclipse's ugly brother (NetBeans is Eclipse's cousin in this (is this a metaphor?)).

Who would be Eclipse's ugly brother then? Cheesy

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Offline sproingie
« Reply #256 - Posted 2012-06-14 17:01:24 »

VisualAge for Java perhaps?  That's more like its half-brother and uncle at the same time if you get my drift.
Online Roquen

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« Reply #257 - Posted 2012-06-14 17:45:18 »

Unless I'm on drugs, eclipse came from VisualAge.
Offline princec
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« Reply #258 - Posted 2012-06-14 22:18:50 »

It did, and VisualAge was what got me in to Java in the first place, and why I started using Eclipse.

Cas Smiley

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