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  2D Tiled Map [Quicker way of detecting mouse inside of a tile?] *FIXED*  (Read 564 times)
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Offline GabrielBailey74

JGO Knight


Medals: 8
Projects: 6


<3 Java


« Posted 2012-03-15 04:50:05 »


(Buttons to rotate the map)

And holy COW I fixed it!:
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      for (int x1 = 0; x1 < TiledMap.getMapWidth(); x1 += x) { // WIDTH
        win1 = x1;
         for (int y1 = 0; y1 < TiledMap.getMapHeight(); y1 += x) { // HEIGHT
           win2 = y1;
            g2d.draw3DRect(40 + x1, 40 + y1, 40, 40, true);
            if (mouseX > win1 && mouseX < win1 + x && mouseY > win2
                  && mouseY < win2 + 40) {
               if ((win1 > 39 && win2 > 39) && (win1 < 722 && win2 < 482)) {
                  cont1 = true;
                  cont2 = true;
                  System.out.println("X: " + win1 + ", Y: " + win2);
               } else {
                  cont1 = false;
                  cont2 = false;
               }
               if (cont1 && cont2) {
                  g2d.setColor(Color.cyan);
                  g2d.draw3DRect(x1, y1, 40, 40, true);
                  g2d.setColor(Color.red); // fixing all the repeating tiles that were rending (painting them to blend).
                 g2d.draw3DRect(x1 + 40 + win1, y1 + 40 + win2, 40, 40,
                        true);
               }
            } // end Y
        }
      }


Here's how it looks now...

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