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  Unnamed 4X game  (Read 6522 times)
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Offline Fokusas

Senior Member


Medals: 3
Projects: 1



« Posted 2012-03-13 13:29:33 »

Hi all  Cheesy, I want to share with you some screens of what I am building. Its simple complex empire building game.  Grin
You start with several "dumb" soldier (Mens and womens) and old spaceship which don't know how they got here. You  have to rediscover way to stars and kill everything you found there  Grin or what ever you want to do with them. To do that you need to turn on your brains and think how you cold do that. By the way do I say that they are "dumb"  so the progress will be slow  Grin.



Game is made using swing. And for the moment is unplayable. You can gather resources and build building on planet. But you can leave your starting planet ... yet. Also there is no opponent AI so you are safe for now  Grin.
First screen shows Star system view with all planet. Second screen shows one of planet sectors view. For now there is none expect Landing section of your ship transformed into HQ. Third screen show same planet sector but with progress.
You need to feed you pop and your pop do all work. But if you go to beat someone you need to fill ships with crew this means they dont work.
Current fully implemented ideas:
Research
Breading  Grin
Building buildings on planet.
Resources gathering
Ship battle engine
Incomplete:
Planet sector map showing resources position on map: need images
Buildings: need images. Some images is some, but most is missing.
Ship building system. Image again!
TODO
Ship building and orbit facilitys
Travel between planet and stars.
Opponent
and many more ...

So what do you think ?

UPDATE: Added third screenshot
Offline Jimmt
« League of Dukes »

JGO Kernel


Medals: 128
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Exp: 3 years



« Reply #1 - Posted 2012-03-14 04:46:10 »

Not bad, concept is stable, graphics are decent. Just one thing, the game is tiled based right?
Offline Fokusas

Senior Member


Medals: 3
Projects: 1



« Reply #2 - Posted 2012-03-14 08:30:30 »

Yes it's tile based.
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Offline Cero
« Reply #3 - Posted 2012-03-14 16:35:52 »





I'm not saying that the sun that you have there has to be as big as our sun, compared to the planets; but most stars are bigger than our sun, so your visual representation isnt really to scale =D
nitpicking =3

Offline Riven
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JGO Overlord


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Hand over your head.


« Reply #4 - Posted 2012-03-15 00:11:36 »

Complaining about the correctness of the 'visual representation', while refering to a rendering of the Sun with phong-shading is equally ridiculous Pointing

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Offline sproingie

JGO Kernel


Medals: 202



« Reply #5 - Posted 2012-03-15 00:52:11 »

It looks like a gumball.  Mmmm.
Offline Cero
« Reply #6 - Posted 2012-03-15 04:00:51 »

It looks like a gumball.  Mmmm.

They should actually make a "gumball planets" edition.
Then you could say "Hey I'm eating mercury!"

Offline Archibald

Junior Member


Projects: 1



« Reply #7 - Posted 2012-03-15 17:42:38 »

You have Ship battle engine but no Ship building?! That's weird Smiley Just make a shipyard building with 3 predefined ships to choose from.

The overall premise sounds OK. But don't try to bite more you can chew. The opponents and various planets might be too much (or maybe not). Take a look at the ancient Utopia (http://www.lemonamiga.com/games/details.php?id=1102 ), just one planet and dumb aliens appearing from th edge of the map, the gameplay was cool enough. Since you have one planet mostly implemented maybe go that route instead of a full blown space empire?
Offline ra4king

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Medals: 341
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I'm the King!


« Reply #8 - Posted 2012-03-15 19:13:15 »

This all fits in 4k?!?!?

Offline Fokusas

Senior Member


Medals: 3
Projects: 1



« Reply #9 - Posted 2012-03-16 08:41:21 »

This all fits in 4k?!?!?
Thanks for noticing  Grin I  noticed it only now that I made my mistake it should be 4X not 4k  Grin
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Offline Fokusas

Senior Member


Medals: 3
Projects: 1



« Reply #10 - Posted 2012-03-19 09:20:07 »

You have Ship battle engine but no Ship building?! That's weird Smiley Just make a shipyard building with 3 predefined ships to choose from.

The overall premise sounds OK. But don't try to bite more you can chew. The opponents and various planets might be too much (or maybe not). Take a look at the ancient Utopia (http://www.lemonamiga.com/games/details.php?id=1102 ), just one planet and dumb aliens appearing from th edge of the map, the gameplay was cool enough. Since you have one planet mostly implemented maybe go that route instead of a full blown space empire?
I think you understand it wrong. I mean Ship building as a concept: you use resources and shipyards (and time) to produce ships. For now you just click and ship pop out from nowhere.
There is 8 predefined ship types (and I don't think I will create more ):
Fighter - cheap fodder and bomber killers.
Bomber - very fast, cheap suicide  bomber capital ships killer. (fighter)
Corvette - capital ships support ship.
Antifighter Frigate - fighter killer capital ship.
Plasma Frigate - capital ships killer.
Destroyer - name says everything Cheesy Bad boy (vulnerable to bomber attacks).
Carrier - armoured Support, Transport capital ship. Possible fighters and corvette launch platform.
Transport - simple resources transporter.

And for a planet you only need to implement one planet and then all other planet can use that planet as a model but with different parameters. And for empire I currently have one Star system and I wouldn't create more at the moment. Later maybe  Grin for now 1 is OK.

This all fits in 4k?!?!?
I just checked size of code for fun  Grin and it's 16k then simply RARed. And the code is heavy commented. But images  Grin Grin There is >1M  Grin
Offline Damocles
« Reply #11 - Posted 2012-03-19 09:45:57 »

Ah, still fits in 4k if you put some effort in compressing it.

Offline ReBirth
« Reply #12 - Posted 2012-03-19 12:31:36 »

And avoid image, or make it less Wink

Offline Nantucket Sleighride

Junior Newbie





« Reply #13 - Posted 2012-03-25 19:12:20 »

Looks pretty cool to me.

Isometric view is a good idea. I'm trying to figure out how to do isometric views myself (having a hard time with it), but it looks far, far better than just regular top down view 2D.

I would say - go for a "high score" kind of game. Give the player a set amount of time to see how far they can get. How many planets they can get colonies on, how far into tech trees they can get, etc.
Offline MindOfCorruption97

Senior Newbie





« Reply #14 - Posted 2012-08-30 23:36:28 »

Please finish this because I am very excited for this actually.

Is there a story behind this? If there is can you give us a brief explanation?

Chaos is Beatiful...
For without Chaos the world will never spin...
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