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| import java.awt.Frame; import java.awt.event.*; import java.io.*; import java.nio.*; import java.util.*; import javax.media.opengl.*; import javax.media.opengl.awt.GLCanvas; import javax.media.opengl.glu.GLU; import javax.media.opengl.GLProfile;
import com.jogamp.opengl.util.*;
public class SimpleScene implements GLEventListener { static { GLProfile.initSingleton( true ); } public static void main(String[] args) { GLProfile glp = GLProfile.getDefault(); GLCapabilities caps = new GLCapabilities(glp); GLCanvas canvas = new GLCanvas(caps); canvas.addGLEventListener( new SimpleScene() ); FPSAnimator animator = new FPSAnimator( canvas, 75 ); animator.add( canvas ); animator.start(); Frame frame = new Frame("AWT Window Test"); frame.setSize(300, 300); frame.add(canvas); frame.setVisible(true); frame.addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent e) { System.exit(0); } } ); } @Override public void init(GLAutoDrawable drawable) { GL2 gl = drawable.getGL().getGL2(); int vertex_shader = 0, fragment_shader = 0; FloatBuffer vertex_buffer = FloatBuffer.allocate( 8 ); vertex_buffer.put( new float[]{ -1.0f, -1.0f, 1.0f, -1.0f, -1.0f, 1.0f, 1.0f, 1.0f } ); ShortBuffer element_buffer = ShortBuffer.allocate( 4 ); element_buffer.put( new short[] { 0, 1, 2, 3 } ); int vertex_buffer_size = vertex_buffer.capacity() * sizeof_float; int element_buffer_size = element_buffer.capacity() * sizeof_short; diagnoseArrayBufferBinding(gl); diagnoseElementArrayBufferBinding(gl); try { m_vertex_buffer = make_buffer( gl, GL2.GL_ARRAY_BUFFER, vertex_buffer_size, vertex_buffer ); m_element_buffer = make_buffer( gl, GL2.GL_ELEMENT_ARRAY_BUFFER, element_buffer_size, element_buffer ); } catch (BufferException e1) { System.out.print("BUFFER!"); System.exit(1); } diagnoseArrayBufferBinding(gl); diagnoseElementArrayBufferBinding(gl); checkGLError(gl, "make buffers"); try { vertex_shader = make_shader(gl, GL2.GL_VERTEX_SHADER, m_fname_vertex_shader ); fragment_shader = make_shader(gl, GL2.GL_FRAGMENT_SHADER, m_fname_fragment_shader ); } catch (Exception e ) { System.out.print("SHADER!"); System.exit(1); } checkGLError(gl, "make shaders"); m_program = make_program(gl, vertex_shader, fragment_shader); if ( m_program == 0 ) throw new Error("PROGRAM"); checkGLError(gl, "make program"); m_attribute_position = gl.glGetAttribLocation( m_program, "position"); checkGLError(gl, "make locations"); }
private void render( GLAutoDrawable drawable ) { GL2 gl = drawable.getGL().getGL2(); gl.glClear(GL.GL_COLOR_BUFFER_BIT); gl.glUseProgram(m_program); gl.glBindBuffer(GL2.GL_ARRAY_BUFFER, m_vertex_buffer );
gl.glVertexAttribPointer( m_attribute_position, 2, GL2.GL_FLOAT, false, sizeof_float * 2, 0 ); gl.glEnableVertexAttribArray( m_attribute_position ); gl.glBindBuffer( GL2.GL_ELEMENT_ARRAY_BUFFER, m_element_buffer ); gl.glDrawElements( GL2.GL_TRIANGLE_STRIP, 4, GL2.GL_UNSIGNED_SHORT, 0); gl.glDisableVertexAttribArray( m_attribute_position ); gl.glFlush(); checkGLError(gl); } void diagnoseArrayBufferBinding( GL2 gl ) { diagnoseCustom( gl, GL2.GL_ARRAY_BUFFER_BINDING, "GL_ARRAY_BUFFER_BINDING"); } void diagnoseElementArrayBufferBinding( GL2 gl ) { diagnoseCustom(gl, GL2.GL_ELEMENT_ARRAY_BUFFER_BINDING, "GL_ELEMENT_ARRAY_BUFFER_BINDING"); }
void diagnoseCustom( GL2 gl, int target, String msg ) { int[] t = new int [1]; gl.glGetIntegerv( target, t, 0 ); System.out.printf("%s %d\n", msg, t[0]); }
private int make_buffer(GL2 gl, int gl_target, int data_size_bytes, Buffer data_buffer) throws BufferException { int[] t_buffer = new int[1]; gl.glGenBuffers(1, t_buffer, 0); int buffer = t_buffer[0]; gl.glBindBuffer(gl_target, buffer); gl.glBufferData(gl_target, data_size_bytes, data_buffer, GL2.GL_STATIC_DRAW ); diagnoseBuffer( gl, gl_target); if ( buffer == 0) throw new BufferException(); return buffer; } private void diagnoseBuffer( GL2 gl, int target ) { int[] t_int = new int[1]; gl.glGetBufferParameteriv( target, GL2.GL_BUFFER_ACCESS, t_int, 0); System.out.printf("buffer %d: GL_BUFFER_ACCESS %d\n", target, t_int[0] ); gl.glGetBufferParameteriv( target, GL2.GL_BUFFER_MAPPED, t_int, 0); System.out.printf("buffer %d: GL_BUFFER_MAPPED %d\n", target, t_int[0] ); gl.glGetBufferParameteriv( target, GL2.GL_BUFFER_SIZE, t_int, 0); System.out.printf("buffer %d: GL_BUFFER_SIZE %d\n", target, t_int[0] ); gl.glGetBufferParameteriv( target, GL2.GL_BUFFER_USAGE, t_int, 0); System.out.printf("buffer %d: GL_BUFFER_USAGE %d\n", target, t_int[0] ); } private int make_shader(GL2 gl, int type, String filename) throws FileNotFoundException, ShaderException { String code = getFileContent(filename); int shader = gl.glCreateShader( type ); gl.glShaderSource(shader, 1, new String[] { code }, (int[]) null, 0); gl.glCompileShader(shader); IntBuffer shader_ok = IntBuffer.allocate(1); gl.glGetShaderiv(shader, GL2.GL_COMPILE_STATUS, shader_ok); if ( shader_ok.get(0) == 0 ) { throw new ShaderException(); } if (shader == 0) throw new ShaderException(); return shader; } private static String getFileContent( String filename ) throws FileNotFoundException { InputStream ins = new FileInputStream( filename ); StringBuffer buffer = new StringBuffer(); Scanner scanner = new Scanner(ins); try { while (scanner.hasNextLine()) { buffer.append(scanner.nextLine() + "\n"); } } finally { scanner.close(); }
return buffer.toString(); } private int make_program( GL2 gl, int vertex_shader, int fragment_shader ) { int program = gl.glCreateProgram(); gl.glAttachShader( program, vertex_shader ); gl.glAttachShader( program, fragment_shader ); gl.glLinkProgram( program ); gl.glValidateProgram( program ); String log = getProgramLog( gl, program ); System.out.printf("program log:\n%s\n", log ); return program; } private String getProgramLog( GL2 gl, int program ) { int buffer_size = 10000; IntBuffer buf_i = IntBuffer.allocate(1); ByteBuffer buf_b = ByteBuffer.allocate(buffer_size); gl.glGetProgramInfoLog(program, buffer_size, buf_i, buf_b); return new String( buf_b.array() ); } void checkGLError( GL2 gl ) { checkGLError(gl, "", false); } void checkGLError( GL2 gl, String msg ) { checkGLError(gl, msg, true); } void checkGLError( GL2 gl, String msg, boolean verbose ) { final GLU glu = new GLU(); int e = gl.glGetError(); if ( e != GL2.GL_NO_ERROR ) { System.out.printf("error %s: %s\n", msg, glu.gluErrorString( e )); } else if ( verbose ) { System.out.printf("error %s: %s\n", msg, glu.gluErrorString( e )); } }
@Override public void display(GLAutoDrawable drawable) { render( drawable ); } @Override public void dispose(GLAutoDrawable arg0) { } @Override public void reshape(GLAutoDrawable arg0, int arg1, int arg2, int arg3, int arg4) { } private int m_program; private int m_attribute_position; private int m_vertex_buffer; private int m_element_buffer; private static String m_fname_vertex_shader = "vertex_shader.glsl"; private static String m_fname_fragment_shader = "fragment_shader.glsl"; private static int sizeof_float = 4; private static int sizeof_short = 2; }
class ShaderException extends Exception { private static final long serialVersionUID = -745084418598495557L; }
class BufferException extends Exception { private static final long serialVersionUID = 8513749851376590348L; }
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